If you are using PostNukeRP you will want to patch this.
If you have modified the code and just need to know were the fix is, see below.
Remove the following in \PostNukeRP\Gamemode\base\player_functions.lua
function GM.set_Zombies(ply, command, arg)
RunConsoleCommand( "pnrp_MaxZombies", arg )
concommand.Add( “pnrp_SetZombies”, GM.set_Zombies )
The change has been uploaded to the Unstable SVN Branch.
I appreciate the player who reported this to us. It seems that many people have been using this to cause problems on servers that still had this exploit.Uh-Oh, Nuke’M O’s!
We’re adding in some new canned food items into PostNukeRP, starting off with our first item, Nuke’M O’s.
Here’s a couple images of the new food item:
We’re still putting together more canned items using the new can as a template as we go, so please visit the Dev Forums and suggest any kind of canned foods that come to mind!PostNukeRP – “Official Server Section” Moved
In a effort to better centralize issues relating to the actual PNRP server, we have moved the “Official Server Section” and other server related stuff to the TBU Forums.
This will help with keeping server related drama from interfering with actual development. This also give all PNRP servers more equal footing on the forums.
If you are wondering about what happened to all the old posts on that section I have moved them to a archive area that can only be seen by admins.
If you are playing on the TBU PNRP server and need to post something related to it (bans, appeals, etc) please post them on the TBU Forums http://tbuservers.net/forum/Garrys Mod Virus
As most people allready know there is a virus that is spreading accross the GMod world. It travels from person to person via the server.
I have tried protecting the servers as best I can using the methods posted on Facepunch so the TBU servers should be safe. I will be checking the servers alot over the next few days to make sure they stay clean.
If you have become infected use this file, it is a batch file that will delete the files that the virus uses.
For more info on this issue: http://facepunch.com/showthread.php?t=1386818
PostNukeRP Website Update
Finally got around to fixing the overlay issue with the PostNukeRP website.
Text and such should be easy to read now. Its basically using the template I developed for the CyberPunkRP website. Of course that template was a fixed version of the PNRP one, but its all working now.
I have also enlarged the content space for the PNRP site.
If you don’t know the link, its http://postnukerp.comPostNukeRP 1.1.2 Update
Before you get all excited, this update promotes our unstable branch to stable.
So nothing new has been added to the server on this update. The Live Official server has allready been running these changes and fixes. But we needed to post the 1.1.2 update before starting on the 1.2.0 update. There will be more info on upcoming PNRP 1.2
For now, Patch Notes:
Vault 121 is now noded and placed on the live server.
This map has several areas for players to setup in.
Fully AI Noded, and dont expect the top of building to be a safe place to hide.
There is a easter egg room.
And of course, a vault.
Download is located in the Downloads section.
Night version of the map will be released soon.Rules Updated, and New Chat Command
We have updated our rules section for the PNRP Official Server. We have also added /motd as a chat command so you don’t have to use the console anymore.
Link to the rules page here: http://www.postnukerp.com/rules.phpPostNukeRP – r116 (The Hopper Update)
New Item added, the Hopper
Basically it will catch and store resources dropped from miners and worms. It will also store oranges.
These items are not stored in the hopper forever so you will still need to get them.
Just bug fixes for these patches, mainly to address exploits found in the gamemode.
This is also one of the first patches where CrazyKid has been able to try his hand at some coding as well.
Bizzclaw has also been helpfull with pointing out a few of these and supplied some code suggestions that we ended up using.