-Vendor Exploit FixHappy Halloween
Remember to prepared for any contingency.
Quick fix to Player Personal Storage DeletionCustom AI back from the dead
One of our very early plans was to make NPC’s with custom AI’s to expand their abilities and such.
About a year ago or so we shelved this idea due to Garry breaking custom scheduling and such a while back. We had also taken a look at nextbot at the time, but it was still in early stages and did not work all that well.
Well as of now we have taken this project off the shelf and blown the dust off of it. We are working on nextbot NPC’s.
Why post this now?
Well after alot of work over the past week laying the foundation of the NPC we made a lot of progress last night.
I will not be going into detail about what all the NPC will be able to do, we want this to be a surprise.
All I will say is that we are starting on the standard Classic HL2 Zombie, and our custom AI should make it more interesting and challenging.
What will we be doing after the first Zombie?
Wait and see
Ok, a few bug fixes and the new Wasteland Bounty Board has been added
First off Patch Notes:
The bounty board is pretty strait forward.
To access the Bounty Board you will need to use a Home-Made Radio. The Bounty Board option will be on the radio’s interface.
To post a bounty you will need to have the minimum resources [200 Scrap, 75 Small Parts, and 10 Chems]
Bounties will expire on their own after 3 days.
There is also a Bounty Tax, this will charge you 10% and is not refundable, even if you cancel the bounty or if it expires.
Multiple people can post a bounty on a single person, but a single person can not post multiple mounties on the same target.
A player can accept multiple bounties, and you will need to accept it before you are given credit for the bounty.
If you kill the person without accepting the bounty first, it will look like a RDM, and you will not get credit for the bounty and it will remain open.
Bounties are first some first served, so the first registered hitman to terminate the target will get the reward.
The update will be uploaded to the server sometime tonight.Bounty Boards Comming Soon
Been working on the Bounty Boards for most of the day. Still have some work left to do before I start testing, but here are some pics.PostNukeRP – r126 More exploit fixes
Fixed a couple more exploits.
Not as bad as the Zombie exploit, but still bad enough.PostNukeRP – r125 Max Zombie Exploit Fix
If you are using PostNukeRP you will want to patch this.
If you have modified the code and just need to know were the fix is, see below.
Remove the following in \PostNukeRP\Gamemode\base\player_functions.lua
function GM.set_Zombies(ply, command, arg)
RunConsoleCommand( "pnrp_MaxZombies", arg )
concommand.Add( “pnrp_SetZombies”, GM.set_Zombies )
The change has been uploaded to the Unstable SVN Branch.
I appreciate the player who reported this to us. It seems that many people have been using this to cause problems on servers that still had this exploit.Uh-Oh, Nuke’M O’s!
We’re adding in some new canned food items into PostNukeRP, starting off with our first item, Nuke’M O’s.
Here’s a couple images of the new food item:
We’re still putting together more canned items using the new can as a template as we go, so please visit the Dev Forums and suggest any kind of canned foods that come to mind!PostNukeRP – “Official Server Section” Moved
In a effort to better centralize issues relating to the actual PNRP server, we have moved the “Official Server Section” and other server related stuff to the TBU Forums.
This will help with keeping server related drama from interfering with actual development. This also give all PNRP servers more equal footing on the forums.
If you are wondering about what happened to all the old posts on that section I have moved them to a archive area that can only be seen by admins.
If you are playing on the TBU PNRP server and need to post something related to it (bans, appeals, etc) please post them on the TBU Forums http://tbuservers.net/forum/