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PostNukeRP – r125 Max Zombie Exploit Fix
Eldar Storm - Jul 06,2014 12:37

If you are using PostNukeRP you will want to patch this.
If you have modified the code and just need to know were the fix is, see below.

Remove the following in \PostNukeRP\Gamemode\base\player_functions.lua

function GM.set_Zombies(ply, command, arg)
RunConsoleCommand( "pnrp_MaxZombies", arg[1] )

return GetConVarNumber(“pnrp_MaxZombies”)
end
concommand.Add( “pnrp_SetZombies”, GM.set_Zombies )

The change has been uploaded to the Unstable SVN Branch.

I appreciate the player who reported this to us. It seems that many people have been using this to cause problems on servers that still had this exploit.

Uh-Oh, Nuke’M O’s!
crazykid1297 - Jul 01,2014 22:52

We’re adding in some new canned food items into PostNukeRP, starting off with our first item, Nuke’M O’s.

Here’s a couple images of the new food item:

We’re still putting together more canned items using the new can as a template as we go, so please visit the Dev Forums and suggest any kind of canned foods that come to mind!

PostNukeRP – “Official Server Section” Moved
Eldar Storm - 15:49

In a effort to better centralize issues relating to the actual PNRP server, we have moved the “Official Server Section” and other server related stuff to the TBU Forums.

This will help with keeping server related drama from interfering with actual development. This also give all PNRP servers more equal footing on the forums.

If you are wondering about what happened to all the old posts on that section I have moved them to a archive area that can only be seen by admins.

 

If you are playing on the TBU PNRP server and need to post something related to it (bans, appeals, etc) please post them on the TBU Forums http://tbuservers.net/forum/

Garrys Mod Virus
Eldar Storm - Apr 18,2014 23:16

As most people allready know there is a virus that is spreading accross the GMod world. It travels from person to person via the server.

I have tried protecting the servers as best I can using the methods posted on Facepunch so the TBU servers should be safe. I will be checking the servers alot over the next few days to make sure they stay clean.

If you have become infected use this file, it is a batch file that will delete the files that the virus uses.

https://www.dropbox.com/s/u4qy4xmfsohef2g/RemoveHacks.zip

For more info on this issue: http://facepunch.com/showthread.php?t=1386818

 

PostNukeRP Website Update
Eldar Storm - Apr 09,2014 15:11

Finally got around to fixing the overlay issue with the PostNukeRP website.

Text and such should be easy to read now. Its basically using the template I developed for the CyberPunkRP website. Of course that template was a fixed version of the PNRP one, but its all working now.

I have also enlarged the content space for the PNRP site.

If you don’t know the link, its http://postnukerp.com

PostNukeRP 1.1.2 Update
Eldar Storm - Apr 08,2014 18:30

Before you get all excited, this update promotes our unstable branch to stable.

So nothing new has been added to the server on this update. The Live Official server has allready been running these changes and fixes. But we needed to post the 1.1.2 update before starting on the 1.2.0 update. There will be more info on upcoming PNRP 1.2

For now, Patch Notes:

  1. Added flaregun SWEP, used for signaling.
  2. Added new Display Items for Vendors
  3. Adds the needed line to allow F2 use on the Display Item
  4. Added new gas system for vehicles
  5. Bird Pets added
  6. Improved some of the Pet AI
  7. Fixed Active field on Event Menu in Admin Menu
  8. Fix to keep turrets from attacking bird pets
  9. Fix to Map Grid Import, now dependent on file name.
  10. Created new Item Category, Misc
  11. Moved pets and paper to the Misc Category
  12. Moved Admin Menu button to the right hand menu.
  13. Added Misc Tabs to Inventory and Shop Menus
  14. Fixed bug with grid imports
  15. Removed Holo FX from Display Items
  16. Fixed issues with several community menus
  17. Fixed some issues with duplicate menus
  18. Community Window now does partial page refresh
  19. Added Community War/Ally system
  20. Added Recursive war system
  21. Added Community Pending system
  22. Added Community Buddy system
  23. Added Ally Buddy System
  24. Added Death Bonuses for communities at war
  25. Fixed Error keeping people from opening the Community Window (nil oCID Error)
  26. Fixed Unable to open empty communities in Admin Menu
  27. Fixed unable to open communities in Admin Menu with missing oCID’s
  28. Fixed Player Community info not getting reset when a player leave a community
  29. Disbanding a community will now remove itself from other community diplomacy
  30. Orphaned Communities still in Community Diplomacy now shows a error indicating it needs to be canceled.
  31. Fix for duplication exploit with allot of entities.
  32. Fixed Miner Health Bug (applies to both miners)
  33. Fixed Infinite items exploit
  34. Fixed Community Minimum Member Requirement
  35. Fixed Shaped Charges not sticking
  36. Fixed Outdoors / Indoors Detection (Increased height)
  37. Balanced drop rates from piles
  38. Fixed spelling issues here and there.
  39. Thanks to Crazy for the above fixes
  40. Infinite Item Fix provided by Bizzclaw
  41. Fixed Pet and Paper duplication bug
  42. Fixed Pet ragdoll spam when death from fire
  43. Fixed infinite fuel exploit in generators
  44. Fixed Inventory showing items with a count of 0
  45. Fixed Hands Console spam due to invalid view model
  46. Fixed Open Car Inventory without car exploit
  47. Fixed Car to Inv item exploit
  48. Fixed Power Tool Mouse2 glitch, where power networks wouldn’t split correctly
  49. Fixed Prop banning exploit using escaped file paths
  50. Fixed Hull type for Fast Head Crab Pet
  51. Fixed turrets killing pets
  52. Fixed duplication exploits with death cases
  53. Fixed duplication exploits with Equipment menu
  54. Added new Tool, the Hopper
  55. Fixed power bug with turret
  56. Fixed power bug, doubling power output with single generator
  57. Fixed wording in Admin Menu
  58. Bugfix in the slam, causing doors not to open if they are locked when slammed.
  59. Set the max soundlevel on the radios to 100.
  60. Fixed bug with Hopper sound
  61. Added /motd as a chat command

Forum Comments

PN_VAULT121-V1 Release
Eldar Storm - Mar 19,2014 23:56

vault121_atrium

Vault 121 is now noded and placed on the live server.
This map has several areas for players to setup in.
Fully AI Noded, and dont expect the top of building to be a safe place to hide.
There is a easter egg room.
And of course, a vault.

Download is located in the Downloads section.

Night version of the map will be released soon.

Rules Updated, and New Chat Command
crazykid1297 - Feb 21,2014 2:08

We have updated our rules section for the PNRP Official Server. We have also added /motd as a chat command so you don’t have to use the console anymore.

Link to the rules page here: http://www.postnukerp.com/rules.php

PostNukeRP – r116 (The Hopper Update)
Eldar Storm - Jan 26,2014 4:19

New Item added, the Hopper

Basically it will catch and store resources dropped from miners and worms. It will also store oranges.
These items are not stored in the hopper forever so you will still need to get them.

Patch Notes:

  1. Added new Tool, the Hopper
  2. Fixed power bug with turret
  3. Fixed power bug, doubling power output with single generator
  4. Fixed wording in Admin Menu
PostNukeRP – r113-r115 (The Exploit Patch)
Eldar Storm - Jan 25,2014 5:40

Just bug fixes for these patches, mainly to address exploits found in the gamemode.
This is also one of the first patches where CrazyKid has been able to try his hand at some coding as well.
Bizzclaw has also been helpfull with pointing out a few of these and supplied some code suggestions that we ended up using.

  1. Fixed Miner Health Bug (applies to both miners)
  2. Fixed Infinite items exploit
  3. Fixed Community Minimum Member Requirement
  4. Fixed Shaped Charges not sticking
  5. Fixed Outdoors / Indoors Detection (Increased height)
  6. Balanced drop rates from piles
  7. Fixed spelling issues here and there.
  8. Fixed Combine spawning under the map.
  9. Fixed Pet and Paper duplication bug
  10. Fixed Pet ragdoll spam when death from fire
  11. Fixed infinate fuel exploit in generators
  12. Fixed Inventory showing items with a count of 0
  13. Fixed Hands Console spam due to invalid view model
  14. Fixed Open Car Inventory without car exploit
  15. Fixed Car to Inv item exploit
  16. Fixed Power Tool Mouse2 glitch, where power networks wouldn’t split correctly
  17. Fixed Prop banning exploit using escaped file paths
  18. Fixed Hull type for Fast Head Crab Pet
  19. Fixed turrets killing pets
  20. Fixed duplication exploits with death cases
  21. Fixed duplication exploits with Equipment menu
Radioactive Cricket