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PostNukeRP Update: 1.3.0 (r139 – r154)
Eldar Storm - Mar 21,2018 0:48

I have finally gotten to updating the Master branch of PostNukeRP with what is in Unstable.
There has been alot of changes, new systems, and exploit fixes between 1.2.0 and 1.3.0. It affects over 120 files, so there are alot of code changes and additions to this update. 
So be warned if you are updating from 1.2.0 to this.

Change Log:

Added Build-A-Car System (See Forums or site for more info)
Added Car Hulls (bodies)
Added Oil (part)
Added Car Tire (part)
Added Car Door (part)
Added Car Muffler (part)
Added Car Axle (part)
Added New Persistent Storage (Remembers Damage and Fuel)
Added Vehicles to use new storage system
Added a function to migrate the old car inventory to player inventory.
Added Bodygroup and skin options to player models in Profiles
Added Vehicle damage system
Added Vehicles to Wasteland Radar (Flashy yellow dots)
Added Car Hulls to Wasteland Radar (Grey dots)
Added new function PNRP.FindNearbyItems( ent ). Returns items 150 around ent that are in the itembase.
Added new function PNRP.UseNearbyParts( Tbl, ent, ply ). If parts listed are near ent it will use them. Tbl is ment to be return from ToolCheck
Added new function PNRP.GetFullInventorySimple( ply ). Returns invnetory from both systems for a player. Used for tool checks
Added new function PNRP.UsePlayerParts( Tbl, ply ). Similar to the old method of using parts, but will use needed items from persistent system. Tbl is ment to be return from ToolCheck
Added code to log kills within spawn area
Added code to warn when players are attacked in spawn area and logs it
Added ability to move bulk items to and from the new inventory (including tools)
Added ability to use items directly from the car inventory.
Added upgrade function that only needs to be run once by the server owner to convert old car inventory to player inventory.
Added resource.AddWorkshop to init with required workshop items (Content Pack and vehicles)
Added ability to use weapons in car seats
Added a function that can be added to entities to allow the player to pick it up and hold with E
Added new repair menu when using the keys and pressing R. Alt+R will open the keys menu
Added new Player Admin Function

Changed player storage to take vehicle weight into account
Reduced head bob
Upgraded the player storage menu to the new style (partial refresh)
Changed Makeshift Engine’s name to Old Car Engine
Changed Old Car Engine. No longer made, has to be found.
Changed Temp God from 15 to 20 sec
Changed /carseat command has been updated to work with every vehicle other than the airboat
F2 on vehicles uses the new PNRP.SearchItembase()
Updated WorldCache to account for new storage system
Moved the position of the Weight text over on the inventory screen
Blocked PHYs Gun from picking things up while player is in a vehicle
Tweaked Wasteland Radar Hud dots
Reduced the default rate of the rad storms

Removed “Send to Car” from Equipment Menu
Removed “Send to Car” from player Inventory
Removed all the old car inventory code
Removed the ability to spawn items directly from car inventory
Removed some of the old M82 models and files

Fixed exploit from Construction Credit
Fixed single item construction not using skill discount
Fixed duplication of pets or misc items
Fixed new vehicles being able to kill combine
Fixed Admin Overrides not synching when joining
Fixed Airboat not set to correct ent name
Fixed Jeep not set to correct ent name
Fixed bug that allowed players to pick up other player’s vehicles
Fixed bugs related to Vendor Display Items
Fixed carseats not being removed when vehicle was removed
Fixed persistent tool dupe in PNRP.GetAllTools( ply )
Fixed WorldCache duplication
Fixed Ammo glitch when dropping weapons
Fixed Error when upgrading class skill
Fixed exploit when using change class to get full HP
Fixed Colour tool use on NPC’s
Fixed Material Tool usage on players
Fixed Unbreakable being used on players
Fixed result error in PNRP.SaveState
Fixed drop rates of items from resource piles
Fixed Antlion spawn around mounds
More code cleanup and exploit fixes

State of PostNukeRP Development
Eldar Storm - Oct 30,2017 15:50

Forum Discussion here

PostNukeRP – r154
Eldar Storm - Sep 29,2016 9:23

Fixed single item construction not using skill discount.

PostNukeRP: Preview of things to come
Eldar Storm - Apr 25,2016 12:20

Been a while since I have posted a update on current development. Unless you have been following my tumblr account it may seem like I have not been very busy.

The next update that I have planned is a overhaul of the tool system. The problem with tools in PNRP is the lack of models to use for everything. So, to fix this I have taught myself Blender, and thankfully I already have some skill in Photoshop.

Crazykid has also been busy and will post a preview later on his progress with the new food items.

toolbox_full

vice_full

workbench_full

drill_press_full

solarpanel_full

Thats it for now, will post more later on new models.

For comments or Questions: Forum Post

PostNukeRP – r153
Eldar Storm - Apr 23,2016 18:08

First patch that includes a community fix.

Patch Notes:

  1. Fixed error in saving persistent items
  2. Fixed drop rates of items from resource piles

Community Fixes (Bizzclaw)

  1. Fixed Antlion spawn around mounds
  2. Fixed exploit from Construction Credit
PostNukeRP – r152
Eldar Storm - Feb 14,2016 23:48

Just a few quick fixes.

  1. Fixed Vehicle not detecting near by parts
  2. Fixed Persistent item deletion error
  3. Fixed result error in PNRP.SaveState
PostNukeRP – r151
Eldar Storm - Feb 12,2016 11:23

Been a while since my last update, have been rather busy with RL stuff, but here it is. May not seem like a whole lot, but the Repair menu is the first step to migrating many of the other items to this system. The new system will be easily configured and should be easy to add to future items in the gamemode.

  1. Added a function that can be added to entities to allow the player to pick it up and hold with E
  2. Toolbox can now be picked up with E
  3. Fixed Unable to rename vendor
  4. Fixed unable to rename personal storage
  5. No longer damage vehicle from shooting from the seat.
  6. Removed some of the old M82 models and files
  7. New repair menu when using the keys and pressing R. Alt+R will open the keys menu.
Happy Halloween
Eldar Storm - Oct 31,2015 17:36

pnrp_halloween

Happy Halloween Everyone.

High res version here.

PostNukeRP – r150
Eldar Storm - Aug 02,2015 3:27

pnrp_poster_6b

Most of the known bugs and issues from the new Car update should be resolved now.

With this update I have reduced the amount of head bob, it should be easier on the eyes. This is something I have been meaning to do for a long time, but have overlooked it each time I went to fix other more pressing issues.

I have also changed the Player Storage to use the same type of menu as Vehicle Storage. It should be a lot easier to manage now that you don’t have to reopen it with each item moved. I have also added the ability for players to use items from it as well.

In r149 I finally tracked down the pet duplication bug, as well as a duplication bug with vehicle inventory.

For a more detailed list of Change Logs you can check out the Change Log section of the Dev Forums.

Patch Notes: r150

  1. Upgraded the player storage menu to the new style (partial refresh)
  2. Changed player storage to take vehicle weight into account
  3. Reduced head bob
PostNukeRP: r148 Build-a-Car Update Part 3 (plus a bonus)
Eldar Storm - Jul 30,2015 2:34

pnrp-build-a-car_part3b

This is the 3rd and final part to the planned features for the new Car update, plus a bonus feature.

Bonus Feature:

I have now added the ability to select body groups and skins for player models. The selection will be saved to the players profile. Not all the models in the menu have body groups, but this will work regardless of the addon. I have added Enhanced Citizens V3 to the server collection, and have also added a new file to the server’s lua autorun that will auto download this addon for the player.

The Car Update:

The biggest feature for this update is vehicle damage and repair.

How it works:

If a vehicle gets below 50% it will consume more gas then normal, the lower it gets the more it will use up. at 2 HP it will use up roughly 10x the amount of gas.

Only Engineers with a toolbox can repair vehicles, and it will use up one scrap per HP. The higher the Construction skill the faster the repair and a chance at not consuming scrap per HP point. The repair process can be stopped by pressing E on the vehicle. Players that have been added as co owners using the “Keys” will be able to repair the vehicle as well by equipping hands/keys and pressing R on the vehicle.

Basic Skill Rates:

Level 0 = 1hp/4sec (0% chance of saving scrap)
Level 1 = 1hp/2sec (10% chance)
Level 2 = 1hp/1sec (20% chance)
Level 3 = 1hp/0.667sec (30% chance)
Level 4 = 1hp/.5sec (40% chance)
Level 5 = 1hp/.4sec (50% chance)

Once a vehicle reaches 0 HP it will stop working.

Patch Notes:

  1. Moved the position of the Weight text over on the inventory screen
  2. Fixed new vehicles being able to kill combine
  3. Fixed issue with some new persistent items not starting with a HP
  4. Added Bodygroup and skin options to player models in Profiles
  5. Added vehicle damage system
  6. Fixed Admin Overrides not synching when joining
  7. Added Vehicles to Wasteland Radar (Flashy yellow dots)
  8. Added Car Hulls to Wasteland Radar (Grey dots)
  9. Tweaked Wasteland Radar Hud dots
  10. Reduced the default rate of the rad storms
  11. Added ability to use weapons in car seats
  12. Blocked PHys Gun from picking things up while player is in a vehicle

Forum Post

Radioactive Cricket