Bugs and Suggestions

Custom AI back from the dead
Eldar Storm - Sep 11,2014 12:32

One of our very early plans was to make NPC’s with custom AI’s to expand their abilities and such.
About a year ago or so we shelved this idea due to Garry breaking custom scheduling and such a while back. We had also taken a look at nextbot at the time, but it was still in early stages and did not work all that well.

Well as of now we have taken this project off the shelf and blown the dust off of it. We are working on nextbot NPC’s.

Why post this now?
Well after alot of work over the past week laying the foundation of the NPC we made a lot of progress last night.

I will not be going into detail about what all the NPC will be able to do, we want this to be a surprise.
All I will say is that we are starting on the standard Classic HL2 Zombie, and our custom AI should make it more interesting and challenging.

What will we be doing after the first Zombie?
Wait and see

PostNukeRP – r127 New Bounty Board System
Eldar Storm - Sep 01,2014 19:48

Ok, a few bug fixes and the new Wasteland Bounty Board has been added

First off Patch Notes:

  1. Fixed ViewModel for Home-made Radio
  2. Fixed some errors with players not in communities
  3. Added new Bounty Board System

The bounty board is pretty strait forward.
To access the Bounty Board you will need to use a Home-Made Radio. The Bounty Board option will be on the radio’s interface.

To post a bounty you will need to have the minimum resources [200 Scrap, 75 Small Parts, and 10 Chems]
Bounties will expire on their own after 3 days.
There is also a Bounty Tax, this will charge you 10% and is not refundable, even if you cancel the bounty or if it expires.

Multiple people can post a bounty on a single person, but a single person can not post multiple mounties on the same target.

A player can accept multiple bounties, and you will need to accept it before you are given credit for the bounty.
If you kill the person without accepting the bounty first, it will look like a RDM, and you will not get credit for the bounty and it will remain open.

Bounties are first some first served, so the first registered hitman to terminate the target will get the reward.

The update will be uploaded to the server sometime tonight.

Forum Comments

Bounty Boards Comming Soon
Eldar Storm - Aug 31,2014 23:18

Been working on the Bounty Boards for most of the day. Still have some work left to do before I start testing, but here are some pics.



 Forum Comments

PostNukeRP – r126 More exploit fixes
Eldar Storm - Aug 24,2014 11:43

Fixed a couple more exploits.

  • Fixed Exploit pnrp_dropammo, will no longer drop more than the player has.
  • Fixed Exploit pnrp_sc, now only usable by admins with Create All toggles on

Not as bad as the Zombie exploit, but still bad enough.

PostNukeRP – r125 Max Zombie Exploit Fix
Eldar Storm - Jul 06,2014 12:37

If you are using PostNukeRP you will want to patch this.
If you have modified the code and just need to know were the fix is, see below.

Remove the following in \PostNukeRP\Gamemode\base\player_functions.lua

function GM.set_Zombies(ply, command, arg)
RunConsoleCommand( "pnrp_MaxZombies", arg[1] )

return GetConVarNumber(“pnrp_MaxZombies”)
concommand.Add( “pnrp_SetZombies”, GM.set_Zombies )

The change has been uploaded to the Unstable SVN Branch.

I appreciate the player who reported this to us. It seems that many people have been using this to cause problems on servers that still had this exploit.

Uh-Oh, Nuke’M O’s!
crazykid1297 - Jul 01,2014 22:52

We’re adding in some new canned food items into PostNukeRP, starting off with our first item, Nuke’M O’s.

Here’s a couple images of the new food item:

We’re still putting together more canned items using the new can as a template as we go, so please visit the Dev Forums and suggest any kind of canned foods that come to mind!

PostNukeRP – “Official Server Section” Moved
Eldar Storm - 15:49

In a effort to better centralize issues relating to the actual PNRP server, we have moved the “Official Server Section” and other server related stuff to the TBU Forums.

This will help with keeping server related drama from interfering with actual development. This also give all PNRP servers more equal footing on the forums.

If you are wondering about what happened to all the old posts on that section I have moved them to a archive area that can only be seen by admins.


If you are playing on the TBU PNRP server and need to post something related to it (bans, appeals, etc) please post them on the TBU Forums

Garrys Mod Virus
Eldar Storm - Apr 18,2014 23:16

As most people allready know there is a virus that is spreading accross the GMod world. It travels from person to person via the server.

I have tried protecting the servers as best I can using the methods posted on Facepunch so the TBU servers should be safe. I will be checking the servers alot over the next few days to make sure they stay clean.

If you have become infected use this file, it is a batch file that will delete the files that the virus uses.

For more info on this issue:


PostNukeRP Website Update
Eldar Storm - Apr 09,2014 15:11

Finally got around to fixing the overlay issue with the PostNukeRP website.

Text and such should be easy to read now. Its basically using the template I developed for the CyberPunkRP website. Of course that template was a fixed version of the PNRP one, but its all working now.

I have also enlarged the content space for the PNRP site.

If you don’t know the link, its

PostNukeRP 1.1.2 Update
Eldar Storm - Apr 08,2014 18:30

Before you get all excited, this update promotes our unstable branch to stable.

So nothing new has been added to the server on this update. The Live Official server has allready been running these changes and fixes. But we needed to post the 1.1.2 update before starting on the 1.2.0 update. There will be more info on upcoming PNRP 1.2

For now, Patch Notes:

  1. Added flaregun SWEP, used for signaling.
  2. Added new Display Items for Vendors
  3. Adds the needed line to allow F2 use on the Display Item
  4. Added new gas system for vehicles
  5. Bird Pets added
  6. Improved some of the Pet AI
  7. Fixed Active field on Event Menu in Admin Menu
  8. Fix to keep turrets from attacking bird pets
  9. Fix to Map Grid Import, now dependent on file name.
  10. Created new Item Category, Misc
  11. Moved pets and paper to the Misc Category
  12. Moved Admin Menu button to the right hand menu.
  13. Added Misc Tabs to Inventory and Shop Menus
  14. Fixed bug with grid imports
  15. Removed Holo FX from Display Items
  16. Fixed issues with several community menus
  17. Fixed some issues with duplicate menus
  18. Community Window now does partial page refresh
  19. Added Community War/Ally system
  20. Added Recursive war system
  21. Added Community Pending system
  22. Added Community Buddy system
  23. Added Ally Buddy System
  24. Added Death Bonuses for communities at war
  25. Fixed Error keeping people from opening the Community Window (nil oCID Error)
  26. Fixed Unable to open empty communities in Admin Menu
  27. Fixed unable to open communities in Admin Menu with missing oCID’s
  28. Fixed Player Community info not getting reset when a player leave a community
  29. Disbanding a community will now remove itself from other community diplomacy
  30. Orphaned Communities still in Community Diplomacy now shows a error indicating it needs to be canceled.
  31. Fix for duplication exploit with allot of entities.
  32. Fixed Miner Health Bug (applies to both miners)
  33. Fixed Infinite items exploit
  34. Fixed Community Minimum Member Requirement
  35. Fixed Shaped Charges not sticking
  36. Fixed Outdoors / Indoors Detection (Increased height)
  37. Balanced drop rates from piles
  38. Fixed spelling issues here and there.
  39. Thanks to Crazy for the above fixes
  40. Infinite Item Fix provided by Bizzclaw
  41. Fixed Pet and Paper duplication bug
  42. Fixed Pet ragdoll spam when death from fire
  43. Fixed infinite fuel exploit in generators
  44. Fixed Inventory showing items with a count of 0
  45. Fixed Hands Console spam due to invalid view model
  46. Fixed Open Car Inventory without car exploit
  47. Fixed Car to Inv item exploit
  48. Fixed Power Tool Mouse2 glitch, where power networks wouldn’t split correctly
  49. Fixed Prop banning exploit using escaped file paths
  50. Fixed Hull type for Fast Head Crab Pet
  51. Fixed turrets killing pets
  52. Fixed duplication exploits with death cases
  53. Fixed duplication exploits with Equipment menu
  54. Added new Tool, the Hopper
  55. Fixed power bug with turret
  56. Fixed power bug, doubling power output with single generator
  57. Fixed wording in Admin Menu
  58. Bugfix in the slam, causing doors not to open if they are locked when slammed.
  59. Set the max soundlevel on the radios to 100.
  60. Fixed bug with Hopper sound
  61. Added /motd as a chat command

Forum Comments

Radioactive Cricket