Patch Notes
From PostNukeRP
Revision as of 22:14, 8 December 2012 by Eldarstorm (Talk | contribs)
Will input the previous patches later on.
- PostnukeRP Version 50 (2012-12-08)
- Fixed Eng skill discount rate for individual Item construction
- Fixed Radar Bug
- Added more checks to disown script init
- Added check for stockpile remove
- Fixed some more slider issues
- Vendor, items added to existing will now just add the items and not ask to change the cost
- Fixed Vendor name nil when making a new vendor
- Reduced the cost of new vendor and storage profiles
- Deaths are logged into the logged file
- Power Linker now shows Required Power on tools
- Fixed radios
- Fixed Pitch Bug on Super Miner
- Blocked wire turrets and igniters
- Added AFK Command
- Added Dev Mode Command
- Added Turret Programmer
- Fixed Sniper Scope
- Added lag compensation to weapons
- Fixed WorldCache Issues
- Fixed Workbenches Tool
- Fixed CNC Tool
- Fixed radio not showing in the equipment menu
- Fixed pnrp_carinv exploit
- Fixed Drop rates
- Fixed exploit of Frags and Charges
- Cleaned up some folders and old files
- PostNukeRP Version 49 (2012-11-26)
- Replaced Datastreams with new net code
- Old dcoloredbox.lua now included in gamemode
- Fixed, well pretty much everything. Everything broke from the upgrade.
- Fixed/Added Silk Icons. They are now included into PNRP, this allowes for more icons as well.
- Player Saved Data had to be reset due to the change in saving and the new profile system.
- Added Player Profiles, players can now have more than one profile.
- Added RPNames, you can now change your name in the game with /rpname "name"
- Fixed RPName Limit, now has a limit of 40 characters
- Fixed Item Ownership to work with Player Profiles
- Player data now saved to SQL
- Inventory now saved to SQL
- WorldCache now saved to SQL
- Spawn Node Map now saves to SQL
- Added Import/Export function to Spawn Node Map (In Admin Menu)
- Communities now saved to SQL
- Added Community Admin menu for admins to edit other communities
- Added Communitt Titles
- Added new player Label, now shows Name, Community, and Title
- Tab/Scoreboard now shows player Title
- Added Compas to HUD
- Added new HUD (pnrp_HUD 2) in console
- Prop Allowing will now overide the Item File block for models
- Fixed exploit of beeing able to make fake resources with E2 or any other model
- Construction system rewrite
- Processes system removed (Outdated and not needed any more)
- Added ability to Press E on resources to automatically swap to Hands to gather
- Progress bar added to Gathering
- Progress bar added to Construction
- Resources are now based on number of tries than number of resources when gathering
- Items can now be hidden from the Shop Menu (Oranges for example)
- Added Admin Create all to overide the Shop Hide option for Admins
- Fixed a problem with Bulk Build
- Added Bulk Salvage to Inventory Menues (Use the slider)
- Fixed the skill loading issue
- Fixed items from shop/invnetory spawning under the map
- Added Radio HUD Indicator
- Fixed HP not loading when a player loads
- Added the new Parts System
- Added ability for tools to require parts
- Fixed load error with keys
- Updated Food system
- Food now requires Items
- Updated Spawn system
- Fixed the Radar, ended up rewriting it.
- Added the new Power System
- Changed gas to be a Part nto Junk
- Gas cans can now be stored in inventory
- Added Color Panels
- Added Gas Generator
- Added Nuclear Generator
- Added Fusion Generator
- Added Batteries
- Added Battery Conductors
- Added Battery Chargers
- Added new Power Link Tool
- Added fuel componets for the new generators
- Added Grub Eggs, you now have to harvest these from Mounds to make grubs
- Grubs now have to be linked and fed for breeding
- Added grub food
- Added new Derma Look (New Textures)
- Added Personal Storage
- Added Vendign Machines
- Added Wasteland Radio
- Added Wasteland FM Transmitter
- Added Paper that people can edit and read
- Added Radar will now weld the GPR Dish to itself
- Added /carseat command to automatically spawn a seat on the car