Difference between revisions of "Patch Notes"
From PostNukeRP
Eldarstorm (Talk | contribs) |
Eldarstorm (Talk | contribs) |
||
(One intermediate revision by one user not shown) | |||
Line 1: | Line 1: | ||
Will input the previous patches later on. | Will input the previous patches later on. | ||
− | ;PostnukeRP Version 1.0.0 (2012-12-08) | + | ;PostnukeRP Version 1.1.1 (2013-04-07) |
+ | :#Added orange liqueur | ||
+ | :#Moved M82 files to correct location | ||
+ | :#Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage | ||
+ | :#Fixed Locker repair if over 50% | ||
+ | :#Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage | ||
+ | :#Added check to prevent more than 4 death zombies from a player being spawned. | ||
+ | :#Fixed Salvage Exploit | ||
+ | :#Added Events Settings to the Admin Menu | ||
+ | :#Added Community Search Window | ||
+ | :#Incorporated Community Admin into new Community Search | ||
+ | :#Fixed Errors in the Community Window | ||
+ | :#Fixed Community Invite showing the Community ID and not Name | ||
+ | :#Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo | ||
+ | :#Fixed Multiple Equipment Window Exploit | ||
+ | :#Fixed Vendor Resource bug with Admin Overide on | ||
+ | :#Fixed Speep AFK exploit | ||
+ | :#Fixed Suite Power/Armor resetting to 0 on class change or load | ||
+ | :#Removed Spawn Grid Ent from the Q menu to prevent server crashes | ||
+ | :#Fixed some issues with Gredanes and Charges | ||
+ | :#Fixed PHX 2x1 Textureing | ||
+ | :#Fixed Ammo loss bug | ||
+ | :#Fixed Inside/Outside looking down bug | ||
+ | :#Fixed placement Phys Gun time on stockpiles and lockers | ||
+ | :#Fixed Voice Panel Icons not removing after player leaves | ||
+ | :#Fixed network errors on Power System (Report errors if any still exist on power system) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | ;PostnukeRP Version 1.1.0 (2013-01-19) | ||
+ | :#Added Events System | ||
+ | :#Added Pet Head Crabs | ||
+ | :#Added Radiation Storm Event | ||
+ | :#Added Pet Headcrab Event | ||
+ | :#Added Combine Event | ||
+ | :#Fixed Miners not needing to be owned to be used | ||
+ | :#Admin Touch All overides Miners instead of Create All | ||
+ | :#Fixed Power Update Error when Turret Target was null | ||
+ | :#Modified Endurance Skill (10 level to 6) | ||
+ | :#Adjusted Endurance Skill Cost | ||
+ | :#Added /name command | ||
+ | :#Added new Pulse Rifle Weapon | ||
+ | :#Added new ammo type | ||
+ | :#Added Turret Programmers | ||
+ | :#Fixed Vendor Bug | ||
+ | :#Converted 95% of the usermessages to net library | ||
+ | :#Fixed RPName revert bug, where a nil RPName (for reverting to Steam Name) would error out. | ||
+ | :#Added ErrorNoHalt death reports | ||
+ | :#Added new Trade Menu and new Admin Trade Menu | ||
+ | :#Added Delete Spawn Grid button to delete spawn grids from the database | ||
+ | :#Added labels to the grid windows in the admin spawn grid menu | ||
+ | :#Added ErrorNoHalt message to log when a admin changes the Admin settings | ||
+ | :#Fixed decimal issues with sliders | ||
+ | :#Cleaned up sliders | ||
+ | :#"Send to Car Inv" button now uses slider to send bulk to car | ||
+ | :#Fixed sliders in CNC and Workbench Menu | ||
+ | :#Fixed Tool Check hook to use ASSMod's tool restriction if ASSMod is present | ||
+ | :#Fix radio drop, as well as radio not having a world model | ||
+ | :#Backpacks should no longer give an extra charge | ||
+ | :#Fixed Storage and Vendor bug with deleting excess items. | ||
+ | :#Removed debug number from storage when picking it up. | ||
+ | :#Fixed some spelling errors and info | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | ;PostnukeRP Version 1.0.0 (2012-12-08) [New Version System] | ||
:#Fixed Eng skill discount rate for individual Item construction | :#Fixed Eng skill discount rate for individual Item construction | ||
:#Fixed Radar Bug | :#Fixed Radar Bug | ||
Line 29: | Line 96: | ||
:#Cleaned up some folders and old files | :#Cleaned up some folders and old files | ||
+ | |||
+ | ---- | ||
Latest revision as of 00:25, 8 April 2013
Will input the previous patches later on.
- PostnukeRP Version 1.1.1 (2013-04-07)
- Added orange liqueur
- Moved M82 files to correct location
- Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
- Fixed Locker repair if over 50%
- Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
- Added check to prevent more than 4 death zombies from a player being spawned.
- Fixed Salvage Exploit
- Added Events Settings to the Admin Menu
- Added Community Search Window
- Incorporated Community Admin into new Community Search
- Fixed Errors in the Community Window
- Fixed Community Invite showing the Community ID and not Name
- Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
- Fixed Multiple Equipment Window Exploit
- Fixed Vendor Resource bug with Admin Overide on
- Fixed Speep AFK exploit
- Fixed Suite Power/Armor resetting to 0 on class change or load
- Removed Spawn Grid Ent from the Q menu to prevent server crashes
- Fixed some issues with Gredanes and Charges
- Fixed PHX 2x1 Textureing
- Fixed Ammo loss bug
- Fixed Inside/Outside looking down bug
- Fixed placement Phys Gun time on stockpiles and lockers
- Fixed Voice Panel Icons not removing after player leaves
- Fixed network errors on Power System (Report errors if any still exist on power system)
- PostnukeRP Version 1.1.0 (2013-01-19)
- Added Events System
- Added Pet Head Crabs
- Added Radiation Storm Event
- Added Pet Headcrab Event
- Added Combine Event
- Fixed Miners not needing to be owned to be used
- Admin Touch All overides Miners instead of Create All
- Fixed Power Update Error when Turret Target was null
- Modified Endurance Skill (10 level to 6)
- Adjusted Endurance Skill Cost
- Added /name command
- Added new Pulse Rifle Weapon
- Added new ammo type
- Added Turret Programmers
- Fixed Vendor Bug
- Converted 95% of the usermessages to net library
- Fixed RPName revert bug, where a nil RPName (for reverting to Steam Name) would error out.
- Added ErrorNoHalt death reports
- Added new Trade Menu and new Admin Trade Menu
- Added Delete Spawn Grid button to delete spawn grids from the database
- Added labels to the grid windows in the admin spawn grid menu
- Added ErrorNoHalt message to log when a admin changes the Admin settings
- Fixed decimal issues with sliders
- Cleaned up sliders
- "Send to Car Inv" button now uses slider to send bulk to car
- Fixed sliders in CNC and Workbench Menu
- Fixed Tool Check hook to use ASSMod's tool restriction if ASSMod is present
- Fix radio drop, as well as radio not having a world model
- Backpacks should no longer give an extra charge
- Fixed Storage and Vendor bug with deleting excess items.
- Removed debug number from storage when picking it up.
- Fixed some spelling errors and info
- PostnukeRP Version 1.0.0 (2012-12-08) [New Version System]
- Fixed Eng skill discount rate for individual Item construction
- Fixed Radar Bug
- Added more checks to disown script init
- Added check for stockpile remove
- Fixed some more slider issues
- Vendor, items added to existing will now just add the items and not ask to change the cost
- Fixed Vendor name nil when making a new vendor
- Reduced the cost of new vendor and storage profiles
- Deaths are logged into the logged file
- Power Linker now shows Required Power on tools
- Fixed radios
- Fixed Pitch Bug on Super Miner
- Blocked wire turrets and igniters
- Added AFK Command
- Added Dev Mode Command
- Added Turret Programmer
- Fixed Sniper Scope
- Added lag compensation to weapons
- Fixed WorldCache Issues
- Fixed Workbenches Tool
- Fixed CNC Tool
- Fixed radio not showing in the equipment menu
- Fixed pnrp_carinv exploit
- Fixed Drop rates
- Fixed exploit of Frags and Charges
- Cleaned up some folders and old files
- PostNukeRP Version 49 (2012-11-26)
- Replaced Datastreams with new net code
- Old dcoloredbox.lua now included in gamemode
- Fixed, well pretty much everything. Everything broke from the upgrade.
- Fixed/Added Silk Icons. They are now included into PNRP, this allowes for more icons as well.
- Player Saved Data had to be reset due to the change in saving and the new profile system.
- Added Player Profiles, players can now have more than one profile.
- Added RPNames, you can now change your name in the game with /rpname "name"
- Fixed RPName Limit, now has a limit of 40 characters
- Fixed Item Ownership to work with Player Profiles
- Player data now saved to SQL
- Inventory now saved to SQL
- WorldCache now saved to SQL
- Spawn Node Map now saves to SQL
- Added Import/Export function to Spawn Node Map (In Admin Menu)
- Communities now saved to SQL
- Added Community Admin menu for admins to edit other communities
- Added Communitt Titles
- Added new player Label, now shows Name, Community, and Title
- Tab/Scoreboard now shows player Title
- Added Compas to HUD
- Added new HUD (pnrp_HUD 2) in console
- Prop Allowing will now overide the Item File block for models
- Fixed exploit of beeing able to make fake resources with E2 or any other model
- Construction system rewrite
- Processes system removed (Outdated and not needed any more)
- Added ability to Press E on resources to automatically swap to Hands to gather
- Progress bar added to Gathering
- Progress bar added to Construction
- Resources are now based on number of tries than number of resources when gathering
- Items can now be hidden from the Shop Menu (Oranges for example)
- Added Admin Create all to overide the Shop Hide option for Admins
- Fixed a problem with Bulk Build
- Added Bulk Salvage to Inventory Menues (Use the slider)
- Fixed the skill loading issue
- Fixed items from shop/invnetory spawning under the map
- Added Radio HUD Indicator
- Fixed HP not loading when a player loads
- Added the new Parts System
- Added ability for tools to require parts
- Fixed load error with keys
- Updated Food system
- Food now requires Items
- Updated Spawn system
- Fixed the Radar, ended up rewriting it.
- Added the new Power System
- Changed gas to be a Part nto Junk
- Gas cans can now be stored in inventory
- Added Color Panels
- Added Gas Generator
- Added Nuclear Generator
- Added Fusion Generator
- Added Batteries
- Added Battery Conductors
- Added Battery Chargers
- Added new Power Link Tool
- Added fuel componets for the new generators
- Added Grub Eggs, you now have to harvest these from Mounds to make grubs
- Grubs now have to be linked and fed for breeding
- Added grub food
- Added new Derma Look (New Textures)
- Added Personal Storage
- Added Vendign Machines
- Added Wasteland Radio
- Added Wasteland FM Transmitter
- Added Paper that people can edit and read
- Added Radar will now weld the GPR Dish to itself
- Added /carseat command to automatically spawn a seat on the car