http://postnukerp.com/wiki/api.php?action=feedcontributions&user=Crazykid&feedformat=atomPostNukeRP - User contributions [en]2024-03-29T15:30:58ZUser contributionsMediaWiki 1.22.15http://postnukerp.com/wiki/index.php/Main_PageMain Page2016-05-01T17:58:36Z<p>Crazykid: </p>
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'''<span style="font-size:200%;">Welcome to the Official <span style="color:limegreen"> PostNukeRP</span> Wikipedia!</span>'''<br/><span style="font-size:120%;">Please bear with us as the wiki undergoes construction!</span><br />
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<!-- Rules --><br />
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<h2>Rules of the Wasteland</h2><br />
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<center><br />
When on the Official Server,<span style="color:limegreen"> Postnukerp.net</span>, please follow the [[Official_Server_Rules|Official Server Rules]].<br><br />
By playing on the server you agree to the rules listed on the rules page. If you break these you can/will be banned.<br><br />
'''The official PostNukeRP server is <span style="color:red"> NOT </span> a RDM/KOS Server'''<br><br />
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<!-- Newb Central --><br />
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<h2>New to PostNukeRP?</h2><br />
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Feeling a little sick from that pesky radiation storm?<br> <br />
Headcrabs got you feeling down, and/or wounded?<br><br />
No idea what you're doing in a post apocalyptic wasteland?<br><br />
Have we got a deal for you! Try our '''[[Beginners_Playing_Guide|Newbie Travel Guide]]''' today!!!<br><br />
Need more questions anwered? Try the [[FAQ]] first.<br />
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<h2>SVN Central Hub</h2><br />
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For those wanting to run a PNRP server, look no further!<br><br />
All of the info you should need is right here. [[PostNukeRP_SVN|PostNukeRP SVN]]<br><br />
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<!-- Link Hub --><br />
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<h2>Links for PNRP and TBU</h2><br />
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<center><br />
All of the Links related to PNRP <br />
{| class="mpcontentbox-table" style="width: 100%; table-layout: fixed; text-align: center; font-weight: bold;"<br />
|-<br />
|[http://tbuservers.net/ TBU Main Site]<br />
||[http://tbuservers.net/forum/ TBU Forums]<br />
|-<br />
|[http://postnukerp.com/index.php PNRP Main Site]<br />
|[http://radioactivecricket.com/forums/index.php/ PNRP/Dev Forums]<br />
|-<br />
|[[FAQ|FAQ]]<br />
|[[Patch_Notes|Patch Notes]]<br />
|-<br />
|[[PostNukeRP_SVN|PostNukeRP SVN]]<br />
|<br />
|}<br />
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<h2>Contributors to the Wiki</h2><br />
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The Wiki currently has {{NUMBEROFPAGES}} pages, and has been editted {{NUMBEROFEDITS}} times.<br />
<br />
Eldarstorm<br> <br />
Metroidfighter<br><br />
Dragoon11024<br><br />
Remnant John<br><br />
CrazyKid<br />
<br />
</center><br />
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<h2>PostNukeRP News and Such</h2><br />
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'''4/25/16 - PostNukeRP: Preview of things to come'''<br><br />
<span style="font-size:110%;">Read the full Notes [http://postnukerp.com/ Here]</span><br><br />
:<br><br />
<br />
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<!-- Bug and suggestions --><br />
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<h2>Bugs and Issue Trackers</h2><br />
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<center><br />
All Bugs or Suggestions must be posted on one of these sites before it will be considered.<br />
<br />
* [http://radioactivecricket.com/forums/index.php/ PNRP Forums]<br />
* [http://code.google.com/p/pnrp/issues/list PNRP Issue Tracker]<br />
<br />
For more info, visit [[Bugs_and_Suggestions|Bugs and Suggestions]]<br />
</center><br />
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__NOTOC__</div>Crazykidhttp://postnukerp.com/wiki/index.php/ToolsTools2016-04-12T16:00:51Z<p>Crazykid: /* General Tools */</p>
<hr />
<div>== Cultivator tools ==<br />
[[Automated Airator]]<br><br />
[[Coffee Pot]]<br><br />
[[Deep Pot]]<br><br />
[[Iron Skillet]]<br><br />
[[Tin Saucepan]]<br><br />
[[Water Purifier]]<br><br />
<br />
== Electronics ==<br />
[[Ground-Penetrating Radar]]<br><br />
[[Portable Turret]]<br><br />
[[Wasteland FM Transmitter]]<br><br />
[[Wasteland Radio]]<br><br />
[[Wastelander Radar]]<br><br />
<br />
== Engineer Tools ==<br />
[[CNC Mill]]<br><br />
[[Smelting Furnace]]<br><br />
[[Workbench]]<br><br />
== Producers ==<br />
[[Automated Sonic Miner]]<br><br />
[[Automatic Super Sonic Miner]]<br><br />
[[Potted Plant]]<br><br />
[[Wasteland Worm]]<br><br />
<br />
== Power Systems ==<br />
[[Battery]]<br><br />
[[Battery Charger]]<br><br />
[[Battery Conductor]]<br><br />
[[Fusion Power Generator]]<br><br />
[[Gas Generator]]<br><br />
[[Nuclear Power Generator]]<br><br />
[[Power Relay]]<br><br />
[[Solar Panel]]<br><br />
<br />
== Storage ==<br />
[[Player Storage Container]]<br><br />
[[Vending Machine]]<br><br />
[[Hopper]]<br><br />
<br />
__NOTOC__</div>Crazykidhttp://postnukerp.com/wiki/index.php/ToolsTools2016-04-12T16:00:28Z<p>Crazykid: /* General Tools */</p>
<hr />
<div>== General Tools ==<br />
[[Vending Machine]]<br />
<br />
== Cultivator tools ==<br />
[[Automated Airator]]<br><br />
[[Coffee Pot]]<br><br />
[[Deep Pot]]<br><br />
[[Iron Skillet]]<br><br />
[[Tin Saucepan]]<br><br />
[[Water Purifier]]<br><br />
<br />
== Electronics ==<br />
[[Ground-Penetrating Radar]]<br><br />
[[Portable Turret]]<br><br />
[[Wasteland FM Transmitter]]<br><br />
[[Wasteland Radio]]<br><br />
[[Wastelander Radar]]<br><br />
<br />
== Engineer Tools ==<br />
[[CNC Mill]]<br><br />
[[Smelting Furnace]]<br><br />
[[Workbench]]<br><br />
== Producers ==<br />
[[Automated Sonic Miner]]<br><br />
[[Automatic Super Sonic Miner]]<br><br />
[[Potted Plant]]<br><br />
[[Wasteland Worm]]<br><br />
<br />
== Power Systems ==<br />
[[Battery]]<br><br />
[[Battery Charger]]<br><br />
[[Battery Conductor]]<br><br />
[[Fusion Power Generator]]<br><br />
[[Gas Generator]]<br><br />
[[Nuclear Power Generator]]<br><br />
[[Power Relay]]<br><br />
[[Solar Panel]]<br><br />
<br />
== Storage ==<br />
[[Player Storage Container]]<br><br />
[[Vending Machine]]<br><br />
[[Hopper]]<br><br />
<br />
__NOTOC__</div>Crazykidhttp://postnukerp.com/wiki/index.php/ToolsTools2016-04-12T15:59:29Z<p>Crazykid: </p>
<hr />
<div>== General Tools ==<br />
[[Vendor]]<br />
== Cultivator tools ==<br />
[[Automated Airator]]<br><br />
[[Coffee Pot]]<br><br />
[[Deep Pot]]<br><br />
[[Iron Skillet]]<br><br />
[[Tin Saucepan]]<br><br />
[[Water Purifier]]<br><br />
<br />
== Electronics ==<br />
[[Ground-Penetrating Radar]]<br><br />
[[Portable Turret]]<br><br />
[[Wasteland FM Transmitter]]<br><br />
[[Wasteland Radio]]<br><br />
[[Wastelander Radar]]<br><br />
<br />
== Engineer Tools ==<br />
[[CNC Mill]]<br><br />
[[Smelting Furnace]]<br><br />
[[Workbench]]<br><br />
== Producers ==<br />
[[Automated Sonic Miner]]<br><br />
[[Automatic Super Sonic Miner]]<br><br />
[[Potted Plant]]<br><br />
[[Wasteland Worm]]<br><br />
<br />
== Power Systems ==<br />
[[Battery]]<br><br />
[[Battery Charger]]<br><br />
[[Battery Conductor]]<br><br />
[[Fusion Power Generator]]<br><br />
[[Gas Generator]]<br><br />
[[Nuclear Power Generator]]<br><br />
[[Power Relay]]<br><br />
[[Solar Panel]]<br><br />
<br />
== Storage ==<br />
[[Player Storage Container]]<br><br />
[[Vending Machine]]<br><br />
[[Hopper]]<br><br />
<br />
__NOTOC__</div>Crazykidhttp://postnukerp.com/wiki/index.php/TradingTrading2016-04-12T15:44:45Z<p>Crazykid: </p>
<hr />
<div>Trading takes an essential role in a post-apocalyptic world.<br />
<br /><br />
To open trade simply go into the trade menu by holding TAB and clicking on "Trade Menu".<br />
<br /> <br />
After the menu is open, click on the nearby player you wish to trade with and drag the sliders, or type the desired amount.<br />
<br /><br />
To finish click the "Trade" button.<br />
<br />
Page created by Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/Player_StatusPlayer Status2016-04-12T15:37:25Z<p>Crazykid: </p>
<hr />
<div>== Health ==<br />
Health is the player's life force, and without this vital essence, your character would die instantly.<br><br />
The health bar can be decreased by taking damage from [[Weapons]], [[Enemies]], falling from great heights, or suffering from starvation.<br><br />
The [[Scientist]] is the only class that can make effective items to maintain a player's health. The [[Cultivator]] can cook some foods to restore small amounts of HP.<br><br />
<br />
== Endurance ==<br />
Endurance measures the amount of fatigue that your character can endure.<br><br />
The more this bar is filled, the more your character is able to endure without sleeping.<br><br />
To fill this bar, you must be inside of a building and press the "sleep" button in the menu, or type "/sleep". To awaken, type "/wake".<br><br />
If this bar is completely drained, you will pass out due to fatigue until you have enough energy to get back up.<br><br />
The [[Wastelander]] is the only class capable of upgrading the exclusive [[Endurance]] skill to increase their maximum endurance.<br><br />
<br />
== Hunger ==<br />
Hunger simply shows how hungry your character is becoming.<br><br />
To fill this bar, you must eat some form of [[Food and Drink|Food]].<br><br />
If this bar is completely empty, your character will begin to starve until they are fed.<br><br />
Although many types of food can only be acquired by trading with a [[Cultivator]], some food has a chance to be found while scavenging for resources.<br><br />
<br />
Page created by Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/Player_StatusPlayer Status2016-04-12T15:35:35Z<p>Crazykid: /* Health */</p>
<hr />
<div>== Health ==<br />
Health is the player's life force, and without this vital essence, your character would die instantly.<br><br />
The health bar can be decreased by taking damage from [[Weapons]], [[Enemies]], falling from great heights, or suffering from starvation.<br><br />
The [[Scientist]] is the only class that can make effective items to maintain a player's health. The [[Cultivator]] can cook some foods to restore small amounts of HP.<br><br />
<br />
== Endurance ==<br />
Endurance measures the amount of fatigue that your character can endure.<br><br />
The more this bar is filled, the more your character is able to endure without sleeping.<br><br />
To fill this bar, you must be inside of a building and press the "sleep" button in the menu, or type "/sleep". To awaken, type "/wake".<br><br />
If this bar is completely drained, you will pass out due to fatigue until you have enough energy to get back up.<br><br />
The [[Wastelander]] is the only class capable of upgrading the exclusive [[Endurance]] skill to increase their maximum endurance.<br><br />
<br />
== Hunger ==<br />
Hunger simply shows how hungry your character is becoming.<br><br />
To fill this bar, you must eat some form of [[Food and Drink|Food]].<br><br />
If this bar is completely empty, your character will begin to starve until they are fed.<br><br />
Although many types of food can only be acquired by trading with a [[Cultivator]], some food has a chance to be found while scavenging for resources.<br><br />
<br />
Page created by Dragoon</div>Crazykidhttp://postnukerp.com/wiki/index.php/InventoryInventory2016-04-12T15:34:03Z<p>Crazykid: /* Player Inventory */</p>
<hr />
<div>== Player Inventory ==<br />
A player's inventory allows for them to carry the many parts and miscellaneous items of the wasteland. <br />
<br /> <br />
The player inventory page can be accessed by either pressing F3, or by typing /inv in chat.<br />
<br /><br />
You can increase the amount you can carry by increasing your [[Backpacking]] skill.<br><br />
[[Items]] can be placed in your inventory by looking at them, and pressing the F2 key.<br />
<br />
== Car Inventory ==<br />
Each vehicle you own has it's own individual storage, and each vehicle can only hold so much loot.<br><br />
If you go to sell or destroy your vehicle, be sure you don't leave your stuff inside of it. It WILL be gone!<br><br />
To use your car inventory, press F3 while looking at your car. You will be able to transfer items to and from your vehicle.<br><br />
<br />
<br />
Page created by Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/InventoryInventory2016-04-12T15:33:09Z<p>Crazykid: </p>
<hr />
<div>== Player Inventory ==<br />
A player's inventory allows for them to carry the many parts and miscellaneous items of the wasteland. <br />
<br /> <br />
The player inventory page can be accessed by either pressing F3, or by typing /inv in chat.<br />
<br /><br />
You can increase the amount you can carry by increasing your [[Backpacking]] skill.<br><br />
Items can be placed in your inventory by looking at them, and pressing the F2 key.<br />
<br />
== Car Inventory ==<br />
Each vehicle you own has it's own individual storage, and each vehicle can only hold so much loot.<br><br />
If you go to sell or destroy your vehicle, be sure you don't leave your stuff inside of it. It WILL be gone!<br><br />
To use your car inventory, press F3 while looking at your car. You will be able to transfer items to and from your vehicle.<br><br />
<br />
<br />
Page created by Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/CombineCombine2016-04-12T15:28:03Z<p>Crazykid: </p>
<hr />
<div>[[File:4000 screenshots 2013-01-23 00008.jpg|600px|thumb|right|They drop from a headcrab pod, as seen here]]<br />
The combine are a menace in the wasteland. Friends to none, and enemies to all.<br><br />
Most people want to kill them for their rarely-dropped weapon.<br><br />
They usually spawn in packs of 5, with a shoot-first attitude.<br><br />
Only one combine will spawn with a rare weapon drop.<br></div>Crazykidhttp://postnukerp.com/wiki/index.php/PlayersPlayers2016-04-12T15:27:28Z<p>Crazykid: </p>
<hr />
<div><br />
<b>Human Players</b><br />
[[File:Player_death.jpg|500px|thumb|left|Probably the hardest enemy in the wasteland. The Unpredictable Player. Sometimes they can be your friend, but most of the time not to be trusted. The only enemy that can attack from long range. Has the highest possible HP in the game, besides the antlion guard or mound.]]</div>Crazykidhttp://postnukerp.com/wiki/index.php/EnemiesEnemies2016-04-12T15:26:25Z<p>Crazykid: </p>
<hr />
<div><b>These are the guys that want you dead. War created these guys. It's your job to clean them up for the future.</b><br />
&nbsp;<br />
[[File:help.jpg|800px|thumb|right|]]<br />
<br />
[[Zombies]]<br><br />
[[Head Crabs]]<br><br />
[[Antlions]]<br><br />
[[Players]]<br><br />
[[Combine]]<br></div>Crazykidhttp://postnukerp.com/wiki/index.php/ZombiesZombies2016-04-12T15:25:48Z<p>Crazykid: </p>
<hr />
<div><b>Normal Headcrab Zombie</b><br />
[[File:Zombie.jpg|400px|thumb|left|This guy is a wimp. Pure, and simple. Although they get a lot more dangerous in groups. As with any zombie, go for the head!]]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br />
<br />
<br />
<b>Fast Zombie</b><br />
[[File:fast_zombie.jpg|400px|thumb|left|These guys are fast, and freaky! They are a bit tougher to take down, mainly from their speed. They have a insane jump height as well.]]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br />
<br />
<br />
<b>Poison Zombie</b><br />
[[File:poison_zombie.jpg|400px|thumb|left|These guys can be a pain in the arse. They are hard to kill, and the headcrabs they throw at you will poison you down to one HP. Your suit will take care of the poison... if you survive long enough.]]</div>Crazykidhttp://postnukerp.com/wiki/index.php/Head_CrabsHead Crabs2016-04-12T15:24:14Z<p>Crazykid: </p>
<hr />
<div><b>Normal Headcrab</b><br />
[[File:headcrab.jpg|400px|thumb|left|These little buggers can freak players out. Mainly a nuisance, but they are hard to target.]]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br />
<br />
<br />
<b>Fast Headcrab</b><br />
[[File:fastcrab.jpg|400px|thumb|left|Very fast version of a normal headcrab. It is more prone to leap at you then the others. Can be really hard to shoot.]]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br />
<br />
<br />
<b>Poison Headcrab</b><br />
[[File:poisoncrab.jpg|400px|thumb|left|These guys are very annoying. If they hit you they will poison you. The thing is, it cannot kill you by itself. It's the only enemy in the game that can't directly kill you.]]</div>Crazykidhttp://postnukerp.com/wiki/index.php/AntlionsAntlions2016-04-12T15:23:10Z<p>Crazykid: </p>
<hr />
<div><b>Antlion</b><br />
[[File:Ant_Lion.jpg|400px|thumb|left|A very weak enemy which cannot swim. Their strengths are their speed, and numbers. They are able to fly really short distances. Their attacks are weak, but in numbers they are fatal.]] <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br />
<br />
<br />
<b>Antlion Guard</b><br />
[[File:Guard.jpg|400px|thumb|left|The meanest of all the creatures you will ever come across in the wastes. They have high HP, and a very high damage ramming attack. It can easily kill any player in a few seconds.]]<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br />
<br />
<br />
<b>The Antlion Mound</b><br />
[[File:mound.jpg|400px|thumb|left|This thing can't really fight you. It's what lives inside that will.<br />
If you get too close to it, it will alert with a screeching noise. If you don't leave quickly, antlions will come spilling out. It has the highest HP in the game, at 6000HP!]]</div>Crazykidhttp://postnukerp.com/wiki/index.php/CommunityCommunity2016-04-12T15:18:24Z<p>Crazykid: </p>
<hr />
<div>[[File:com.png|500px|thumb|right|This picture features the community interface. Out of date: Does not show Search Button.]]<br />
<br />
Communities are groups created by people to organize/utilize teamwork.<br> <br />
These groups allow the leaders to rank the individuals in them, each level granting different permissions on what they can/can't do in the community, such as spawning the locker or stockpile.<br><br />
A community has a locker in which they can store items, and a stockpile where resources can be saved.<br><br />
These items may only be placed by the founders or those in the community with rank number 2.<br><br />
Community Stockpiles and Lockers can be broken into by other individuals, or other communities, so be careful of who you let near it.<br> <br />
<br />
<br />
To open the community menu, hold TAB and click "Community Menu".<br><br />
The community interface is quite explanatory, each button does what it says.<br><br />
If you would like to find a specific community, you can use the "Search Communities" Button on the community menu.<br><br />
<br />
== Community Relations ==<br />
Each community can have many friends or foes depending on their actions.<br><br />
These can be easily identified by a colored flag by a player's name.<br><br />
A blue flag represents an ally, a green flag means someone from your community, and a red flag represents an enemy.<br><br />
<br />
<br />
To become allies or declare war, you must be a leader of the community.<br><br />
They must then use the "Search Communities" menu and find the target Community, and click on the appropriate button.<br><br />
After this has been done, the other community will have to handle the request, and until they do so it will stay "pending".</div>Crazykidhttp://postnukerp.com/wiki/index.php/VehiclesVehicles2016-04-12T15:13:33Z<p>Crazykid: </p>
<hr />
<div>This is only a list of vehicles and information on each. If you're looking for a guide to [[Building Cars]] look here, or in the vehicles tab in the in-game shop.<br><br />
<br><br />
Crafted by a skilled [[Engineer]], vehicles are used to travel vast distances, and endure the harshest conditions of the wasteland.<br><br />
Vehicles require fuel to run, and are fueled by filling them with a [[Gas Can]].<br><br />
[[Airboat]]<br><br />
[[Jalopy]]<br><br />
[[Jeep]]<br><br />
[[ZAZ 968]] <br><br />
[[Zastava Yugo]] <br><br />
[[Trabant 601 Universal]] <br><br />
[[Moskvitch 2140]] this page includes the Rebel and the Utility <br><br />
[[RAF 2203 Latvija]] (Van)<br><br />
[[LIAZ Skoda 706 RT]] (Big Rig)<br><br />
[[GAZ 24]] <br><br />
[[GAZ 53]] (Towtruck)<br><br />
[[Avia A31]] (Cargo Truck)<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid<br />
---------<br />
<h2>Wire-Vehicles</h2><br />
Vehicles made from Wiremod include all things made with a "seat" and a "pod controller".<br><br />
These can hold up to 8 gallons of gas.<br><br />
When these vehicles run out of fuel, the "pod controller" will be disabled.<br />
Your Wiremod vehicles do NOT save their fuel levels in the event of a map change or server restart.<br></div>Crazykidhttp://postnukerp.com/wiki/index.php/Avia_A31Avia A312016-04-12T15:10:46Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The Avia A31 is a truck with 2 variants: <br><br />
- The Avia A31 Blue "''No job too big for me.''" <br><br />
- The Avia A31 Green"''No job too big for me.''"<br><br />
<br><br />
Both variants of the Avia A31 require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
2 [[Oil]]s <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
2 [[Old Car Door]] <br><br />
<br><br />
<br><br />
<br><br />
Prices <br><br />
- The Avia A31 Blue - '''800/150/50''' <br><br />
- The Avia A31 Green - '''800/150/50''' <br><br />
<br><br />
Notes <br><br />
- The Avia A31 is known for its incredible carrying capacity but nothing else. It is extremely expensive, and holds a ton of fuel. <br><br />
- The Avia A31 uses two different hulls for its two different versions, a green hull for green and a blue hull for blue<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/GAZ_53GAZ 532016-04-12T15:09:28Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The GAZ 53 is a tow truck with 1 variant: <br><br />
- The GAZ 53 "''A practical tank of the wastes.''" <br><br />
<br><br />
the GAZ 53 requires: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
2 [[Old Car Door]] <br><br />
<br><br />
<br><br />
<br><br />
Prices <br><br />
- The GAZ 53 - '''150/150/50''' <br><br />
<br><br />
<br><br />
Notes <br><br />
- The GAZ 53 is fairly good at carrying vehicles that have run out of gas.<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/GAZ_53GAZ 532016-04-12T15:09:17Z<p>Crazykid: </p>
<hr />
<div>this page is linked to from [[Vehicles]]<br><br>The GAZ 53 is a tow truck with 1 variant: <br><br />
- The GAZ 53 "''A practical tank of the wastes.''" <br><br />
<br><br />
the GAZ 53 requires: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
2 [[Old Car Door]] <br><br />
<br><br />
<br><br />
<br><br />
Prices <br><br />
- The GAZ 53 - '''150/150/50''' <br><br />
<br><br />
<br><br />
Notes <br><br />
- The GAZ 53 is fairly good at carrying vehicles that have run out of gas.<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/LIAZ_Skoda_706_RTLIAZ Skoda 706 RT2016-04-12T15:08:02Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The LIAZ Skoda 706 RT is a truck with 1 variant: <br><br />
-The LIAZ Skoda 706 RT "''Don't stand in front of me.''" <br><br />
<br><br />
<br><br />
The LIAZ Skoda 706 RT requires: <br><br />
2 [[Old Car Axle]]s <br><br />
6 [[Old Car Tire]]s <br><br />
2 [[Oil]]s <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
2 [[Old Car Door]] <br><br />
<br><br />
<br><br />
Price <br><br />
- The LIAZ Skoda 706 RT - '''300/150/50''' <br><br />
<br />
<br><br />
Notes <br><br />
- The LIAZ Skoda 706 RT is often ignored for having very little in the way of both carrying capacity and passenger space, but is renowned for its utility in raids and for the creation of mobile bases.<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/RAF_2203_LatvijaRAF 2203 Latvija2016-04-12T15:07:00Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The RAF 2203 Latvija is a van with 5 variants: <br><br />
-The RAF 2203 Latvija Blue "''Sturdy, reliable transportation.''" <br><br />
-The RAF 2203 Latvija White "''Sturdy, reliable transportation.''"<br><br />
-The RAF 2203 Latvija Blue with rear door "''Sturdy, reliable transportation.''"<br><br />
-The RAF 2203 Latvija White with rear door "''Sturdy, reliable transportation.''"<br><br />
-The RAF 2203 Latvija Orange "''Sturdy, reliable transportation.''"<br><br />
<br><br />
All variants of the AF 2203 Latvija require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
2 [[Old Car Door]] <br><br />
<br><br />
The rear door versions of the AF 2203 Latvija require 1 extra door to be created (3 total doors).<br><br />
The orange AF 2203 Latvija requires 2 extra doors to be created (4 total doors).<br><br />
<br><br />
<br><br />
Prices <br><br />
- The AF 2203 Latvija Blue- '''300/150/50''' <br><br />
- The AF 2203 Latvija Blue with rear door- '''300/150/50''' <br><br />
- The AF 2203 Latvija White- '''300/150/50''' <br><br />
- The AF 2203 Latvija White with rear door- '''300/150/50''' <br><br />
- The AF 2203 Latvija Orange- '''150/150/50''' <br><br />
<br><br />
Notes <br><br />
- The white and blue vans use a separate hull than both the white and blue w/ rear door and orange vans, so be careful in which hull you use to build your van.<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/Moskvitch_2140Moskvitch 21402016-04-12T15:05:34Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The Moskvitch 2140 is a car with 3 variants: <br><br />
-The Moskvitch 2140 "''A decent mid sized sedan.''" <br><br />
-The Rebel "''Careful, this car's got a loose nut behind the wheel.''"<br><br />
-The Utility "''At least you're equipped.''"<br><br />
<br><br />
All variants of the Moskvitch 2140 require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
2 [[Old Car Door]] <br><br />
<br><br />
The yellow stock Moskvitch 2140 required 2 extra doors to be created (4 total doors).<br><br />
<br><br />
<br><br />
Prices <br><br />
- The Moskvitch 2140 - '''100/150/50''' <br><br />
- The Rebel - '''275/150/50''' <br><br />
- The Utility - '''275/150/50''' <br><br />
<br><br />
Notes <br><br />
- The blue and yellow versions of the Moskvitch 2140 use different hulls, the yellow hull used for the stock Moskvitch 2140, and the blue hull used for The Rebel and The Utility. .<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/Trabant_601_UniversalTrabant 601 Universal2016-04-12T15:02:30Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The Trabant 601 Universal is a car with 2 variants: <br><br />
-The Trabant 601 Universal "''A decent full sized coupe. Great for hauling!''" <br><br />
-The Jalopy Trabant 601 "''A few dings, but who cares?''"<br><br />
<br />
All variants of the Trabant 601 Universal require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
1 [[Old Car Door]] <br><br />
<br><br />
The white non-jalopy Trabant 601 Universal requires an extra door (meaning it needs 2 total doors).<br><br />
<br><br />
<br><br />
Prices <br><br />
- The Trabant 601 Universal - '''200/150/50''' <br><br />
- The Jalopy Trabant 601 - '''225/150/50''' <br><br />
<br><br />
Notes <br><br />
- The white and jalopy versions of the trabant use different hulls, the white hull used for the stock trabant, and the red hull used for the jalopy.<br><br />
- The jalopy trabant may be a better decision for many as it uses one less door than the regular trabant, sacrificing beauty for function. <br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/Trabant_601_UniversalTrabant 601 Universal2016-04-12T15:02:00Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The Trabant 601 Universal is a car with 2 variants: <br><br />
-The Trabant 601 Universal "''A decent full sized coupe. great for hauling!''" <br><br />
-The Jalopy Trabant 601 "''A few dings, but who cares?''"<br><br />
<br />
All variants of the Trabant 601 Universal require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
1 [[Old Car Door]] <br><br />
<br><br />
The white non-jalopy Trabant 601 Universal requires an extra door (meaning it needs 2 total doors).<br><br />
<br><br />
<br><br />
Prices <br><br />
- The Trabant 601 Universal - '''200/150/50''' <br><br />
- The Jalopy Trabant 601 - '''225/150/50''' <br><br />
<br><br />
Notes <br><br />
- The white and jalopy versions of the trabant use different hulls, the white hull used for the stock trabant, and the red hull used for the jalopy.<br><br />
- The jalopy trabant may be a better decision for many as it uses one less door than the regular trabant, sacrificing beauty for function. <br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/Zastava_YugoZastava Yugo2016-04-12T15:00:42Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The Zastava Yugo is a car with 4 variants: <br><br />
-The Zastava Yugo (Red) "''Better know your cars!''" <br><br />
-The Zastava Yugo Turbo (Red) "''It purrs...''"<br><br />
-The Zastava Yugo (Yellow) "''Easy on the clutch!''"<br><br />
-The Zastava Yugo Turbo (Yellow) "''Gets SOME gas mileage!''"<br><br />
<br />
All variants of the Zastava Yugo require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br><br />
The non-turbo Zastava Yugo (Red) and (Yellow) both need 2 doors in addition to the parts listed above (2 total doors).<br><br />
<br><br />
<br><br />
Prices <br><br />
- The Zastava Yugo (Red) - '''200/150/50''' <br><br />
- The Zastava Yugo Turbo (Red) - '''250/150/50''' <br><br />
- The Zastava Yugo (Yellow) - '''200/150/50''' <br><br />
- The Zastava Yugo Turbo (Yellow) - '''250/150/50''' <br><br />
<br />
Notes <br><br />
- In order to get the yellow and red variants you need to find a correct colored hull.<br><br />
- Both of the turbo versions of the vehicle are quicker than their stock versions. <br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/Zastava_YugoZastava Yugo2016-04-12T14:59:52Z<p>Crazykid: </p>
<hr />
<div>this page is linked to from [[Vehicles]]<br><br>The Zastava Yugo is a car with 4 variants: <br><br />
-The Zastava Yugo (Red) "''Better know your cars!''" <br><br />
-The Zastava Yugo Turbo (Red) "''It purrs...''"<br><br />
-The Zastava Yugo (Yellow) "''Easy on the clutch!''"<br><br />
-The Zastava Yugo Turbo (Yellow) "''Gets SOME gas mileage!''"<br><br />
<br />
All variants of the Zastava Yugo require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br><br />
The non-turbo Zastava Yugo (Red) and (Yellow) both need 2 doors in addition to the parts listed above (2 total doors).<br><br />
<br><br />
<br><br />
Prices <br><br />
- The Zastava Yugo (Red) - '''200/150/50''' <br><br />
- The Zastava Yugo Turbo (Red) - '''250/150/50''' <br><br />
- The Zastava Yugo (Yellow) - '''200/150/50''' <br><br />
- The Zastava Yugo Turbo (Yellow) - '''250/150/50''' <br><br />
<br />
Notes <br><br />
- In order to get the yellow and red variants you need to find a correct colored hull.<br><br />
- Both of the turbo versions of the vehicle are quicker than their stock versions. <br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/JalopyJalopy2016-04-12T14:58:41Z<p>Crazykid: </p>
<hr />
<div>[[File:Jalopy.jpg|500px|thumb|right|Fill 'er up!]]<br />
This page is linked to from [[Vehicles]]<br><br><br />
The Jalopy is the most antique car model in PNRP.<br> <br />
Mostly because its model has survived the many harsh conditions of the wastelands.<br><br />
It has a decent trunk which can store 150 units of weight.<br><br />
Can hold up to 10 gallons of fuel.<br><br><br />
The Jalopy requires: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br />
Prices <br><br />
'''150/150/50'''<br />
<br />
Page made by Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/JalopyJalopy2016-04-12T14:58:03Z<p>Crazykid: </p>
<hr />
<div>[[File:Jalopy.jpg|500px|thumb|right|Fill 'er up!]]<br />
This page is linked to from [[Vehicles]]<br><br><br />
The Jalopy is the most antique car model in PNRP.<br> <br />
Mostly because its model has survived the many harsh conditions of the wastelands.<br><br />
It has a decent trunk which can store 150 units of weight.<br><br />
Can hold up to 10 gallons of fuel.<br><br><br />
The Jalopy requires: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br />
Prices <br><br />
'''150/150/50'''<br />
<br />
Page made by RemnantJohn/Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/AirboatAirboat2016-04-12T14:55:14Z<p>Crazykid: </p>
<hr />
<div>[[File:Airboat.jpg|500px|thumb|right|In its natural habitat...]]<br />
This page is linked to from [[Vehicles]]<br><br><br />
The Airboat is one of the most versatile vehicles of the wasteland.<br><br />
This vehicle can hold 40 units of weight.<br><br />
Although it has the least amount of storage, it is able to drive over land, or water. And if you can manage it, it can be fabricated into a flying machine!<br><br />
Can hold up to 5 gallons of fuel.<br><br><br />
The Airboat requires: <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br />
Prices <br><br />
'''100/150/50'''<br />
<br />
Page created by Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/JeepJeep2016-04-12T14:50:27Z<p>Crazykid: </p>
<hr />
<div>[[File:Jeep.jpg|500px|thumb|Right|Fancy Turtles of Doom!!!!]]<br />
This page is linked to from [[Vehicles]]<br><br><br />
The jeep is an advanced version of the [[Jalopy]].<br><br />
While sacrificing some of its weight capacity, it can travel faster and perform advanced maneuverability.<br><br />
Can hold up to 8 gallons of fuel.<br><br />
The Jeep requires: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br />
Prices <br><br />
'''100/150/50'''<br />
<br />
Page made by RemnantJohn/Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/JeepJeep2016-04-12T14:49:52Z<p>Crazykid: </p>
<hr />
<div>[[File:Jeep.jpg|500px|thumb|Right|Fancy Turtles of Doom!!!!]]<br />
This page is linked to from [[Vehicles]]<br><br><br />
The jeep is an advanced version of the [[Jalopy]].<br><br />
While sacrificing some of its weight capacity, it can travel faster and perform advanced maneuverability.<br><br />
Can hold up to 8 gallons of fuel.<br><br />
The Jeep requires: <br><br />
2 [[Old Car Door]]s <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br />
Prices <br><br />
'''100/150/50'''<br />
<br />
Page made by RemnantJohn/Dragoon, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/ZAZ_968ZAZ 9682016-04-12T14:43:03Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]]<br><br>The ZAZ 968 is a car with 3 variants: <br><br />
-The Armored ZAZ 968 "''a mid sized coupe, fit for battle''" <br><br />
-The ZAZ 968 "''a mid sized coupe, in decent shape''"<br><br />
-The Jalopy ZAZ 968 "''a mid sized coupe, jerry-rigged to perfection''"<br><br />
<br />
All variants of the ZAZ 968 require: <br><br />
2 [[Old Car Door]]s <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
<br />
Prices <br><br />
- Armored ZAZ 968 - '''300/150/50''' <br><br />
- ZAZ 968 - '''200/150/50''' <br><br />
- Jalopy ZAZ 968 - '''200/150/50''' <br><br />
<br />
Notes <br><br />
- In order to get the green ZAZ 968 (the non armored / non jalopy version) you need to find a green hull, unlike the other two which require a white hull. <br><br />
- Both the jalopy and armored version of the ZAZ 968 have more hitpoints than the green ZAZ. <br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/GAZ_24GAZ 242016-04-12T14:41:11Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]].<br><br>The GAZ 24 is a car with 2 variants: <br><br />
- The GAZ 24 "''An old gem of a car. Great shape!''" <br><br />
- The Jalopy GAZ 24 "''Let's play chicken.''"<br><br />
<br><br />
All variants of the GAZ 24 require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
4 [[Old Car Door]] <br><br />
<br><br />
<br><br />
Prices <br><br />
- The GAZ 24 - '''100/150/50''' <br><br />
- The Jalopy GAZ 24 - '''225/150/50''' <br><br />
<br><br />
Notes <br><br />
- The stock white GAZ 24 and the jalopy GAZ 24 use two different hulls, the stock one using the white hull and the jalopy version using a blue one.<br><br />
- The jalopy white GAZ 24 requires only 3 doors to be created.<br><br />
- The white GAZ 24, while requiring an extra door, is 125 scrap cheaper than the jalopy version of the same car, giving you some tradeoff for looks or speed.<br><br />
<br><br />
Page created by Remnant John, updated by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/GAZ_24GAZ 242016-04-12T14:40:48Z<p>Crazykid: </p>
<hr />
<div>This page is linked to from [[Vehicles]].<br><br>The GAZ 24 is a car with 2 variants: <br><br />
- The GAZ 24 "''An old gem of a car. Great shape!''" <br><br />
- The Jalopy GAZ 24 "''Let's play chicken.''"<br><br />
<br><br />
All variants of the GAZ 24 require: <br><br />
2 [[Old Car Axle]]s <br><br />
4 [[Old Car Tire]]s <br><br />
1 [[Oil]] <br><br />
1 [[Battery]] <br><br />
1 [[Makeshift Engine]] <br><br />
1 [[Old Car Muffler]] <br><br />
4 [[Old Car Door]] <br><br />
<br><br />
<br><br />
Prices <br><br />
- The GAZ 24 - '''100/150/50''' <br><br />
- The Jalopy GAZ 24 - '''225/150/50''' <br><br />
<br><br />
Notes <br><br />
- The stock white GAZ 24 and the jalopy GAZ 24 use two different hulls, the stock one using the white hull and the jalopy version using a blue one.<br><br />
- The jalopy white GAZ 24 requires only 3 doors to be created.<br><br />
- The white GAZ 24, while requiring an extra door, is 125 scrap cheaper than the jalopy version of the same car, giving you some tradeoff for looks or speed.<br><br />
<br><br />
Page created by Remnant John</div>Crazykidhttp://postnukerp.com/wiki/index.php/Main_PageMain Page2016-04-12T14:19:45Z<p>Crazykid: </p>
<hr />
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<div style="margin:0.85em 0 0em 0; padding:0.5em; text-align:center;"><br />
'''<span style="font-size:200%;">Welcome to the Official <span style="color:limegreen"> PostNukeRP</span> Wikipedia!</span>'''<br/><span style="font-size:120%;">Please bear with us as the wiki undergoes construction!</span><br />
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<center><br />
<h2>Rules of the Wasteland</h2><br />
</center><br />
<center><br />
When on the Official Server,<span style="color:limegreen"> Postnukerp.net</span>, please follow the [[Official_Server_Rules|Official Server Rules]].<br><br />
By playing on the server you agree to the rules listed on the rules page. If you break these you can/will be banned.<br><br />
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<h2>New to PostNukeRP?</h2><br />
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<center><br />
Feeling a little sick from that pesky radiation storm?<br> <br />
Headcrabs got you feeling down, and/or wounded?<br><br />
No idea what you're doing in a post apocalyptic wasteland?<br><br />
Have we got a deal for you! Try our '''[[Beginners_Playing_Guide|Newbie Travel Guide]]''' today!!!<br><br />
Need more questions anwered? Try the [[FAQ]] first.<br />
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For those wanting to run a PNRP server, look no further!<br><br />
All of the info you should need is right here. [[PostNukeRP_SVN|PostNukeRP SVN]]<br><br />
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</center><br />
<center><br />
All of the Links related to PNRP <br />
{| class="mpcontentbox-table" style="width: 100%; table-layout: fixed; text-align: center; font-weight: bold;"<br />
|-<br />
|[http://tbuservers.net/ TBU Main Site]<br />
||[http://tbuservers.net/forum/ TBU Forums]<br />
|-<br />
|[http://postnukerp.com/index.php PNRP Main Site]<br />
|[http://radioactivecricket.com/forums/index.php/ PNRP/Dev Forums]<br />
|-<br />
|[[FAQ|FAQ]]<br />
|[[Patch_Notes|Patch Notes]]<br />
|-<br />
|[[PostNukeRP_SVN|PostNukeRP SVN]]<br />
|<br />
|}<br />
</center><br />
</div><br />
<br />
<br />
</div><br />
<br />
<!-- Right Side Stuff --><br />
<div style="width: 38%; margin:0 0 0 0; border 0; padding: 0.5%; float: left; min-width: 20em;"><br />
<br />
<!-- Contributors to the Wiki --><br />
<div id="infobox"><br />
<center><br />
<h2>Contributors to the Wiki</h2><br />
</center><br />
<center><br />
The Wiki currently has {{NUMBEROFPAGES}} pages, and has been editted {{NUMBEROFEDITS}} times.<br />
<br />
Eldarstorm<br> <br />
Metroidfighter<br><br />
Dragoon11024<br><br />
Remnant John<br><br />
CrazyKid<br />
<br />
</center><br />
</div><br />
<br />
<!-- News --><br />
<div id="infobox"><br />
<center><br />
<h2>PostNukeRP News and Such</h2><br />
</center><br />
'''Newest Hotfix - Feb. 14, 2016'''<br><br />
<span style="font-size:110%;">Read the full Notes [http://postnukerp.com/ Here]</span><br><br />
:Added Persistent vehicle inventories and a totally reworked car system! [[Vehicles]]<br />
:<br><br />
<br />
</div><br />
<br />
<!-- Bug and suggestions --><br />
<div id="infobox"><br />
<center><br />
<h2>Bugs and Issue Trackers</h2><br />
</center><br />
<center><br />
All Bugs or Suggestions must be posted on one of these sites before it will be considered.<br />
<br />
* [http://radioactivecricket.com/forums/index.php/ PNRP Forums]<br />
* [http://code.google.com/p/pnrp/issues/list PNRP Issue Tracker]<br />
<br />
For more info, visit [[Bugs_and_Suggestions|Bugs and Suggestions]]<br />
</center><br />
</div><br />
<br />
__NOTOC__</div>Crazykidhttp://postnukerp.com/wiki/index.php/Main_PageMain Page2016-04-12T14:19:12Z<p>Crazykid: </p>
<hr />
<div><!-- Main Header --><br />
<div style="margin:0.85em 0 0em 0; padding:0.5em; text-align:center;"><br />
'''<span style="font-size:200%;">Welcome to the Official <span style="color:limegreen"> PostNukeRP</span> Wikipedia!</span>'''<br/><span style="font-size:120%;">Please bear with us as the wiki undergoes construction!</span><br />
</div><br />
<br />
<!-- left side start --><br />
<div style="width: 60%; margin: 0; border: 0; padding: 0.5%; float: left; min-width: 30em;"><br />
<br />
<!-- Rules --><br />
<div id="infobox"><br />
<center><br />
<h2>Rules of the Wasteland</h2><br />
</center><br />
<center><br />
When on the Official Server,<span style="color:limegreen"> Postnukerp.net</span>, please follow the [[Official_Server_Rules|Official Server Rules]].<br><br />
By playing on the server you agree to the rules listed on the rules page. If you break these you can/will be banned.<br><br />
'''The official PostNukeRP server is <span style="color:red"> NOT </span> a RDM/KOS Server'''<br><br />
</center><br />
</div><br />
<br />
<!-- Newb Central --><br />
<div id="infobox"><br />
<center><br />
<h2>New to PostNukeRP?</h2><br />
</center><br />
<center><br />
Feeling a little sick from that pesky radiation storm?<br> <br />
Headcrabs got you feeling down, and/or wounded?<br><br />
No idea what you're doing in a post apocalyptic wasteland?<br><br />
Have we got a deal for you! Try our '''[[Beginners_Playing_Guide|Newbie Travel Guide]]''' today!!!<br><br />
Need more questions anwered? Try the [[FAQ]] first.<br />
</center><br />
</div><br />
<br />
<!-- SVN Central --><br />
<div id="infobox"><br />
<center><br />
<h2>SVN Central Hub</h2><br />
</center><br />
<center><br />
For those wanting to run a PNRP server, look no further!<br><br />
All of the info you should need is right here. [[PostNukeRP_SVN|PostNukeRP SVN]]<br><br />
</center><br />
</div><br />
<br />
<!-- Link Hub --><br />
<div id="infobox"><br />
<center><br />
<h2>Links for PNRP and TBU</h2><br />
</center><br />
<center><br />
All of the Links related to PNRP <br />
{| class="mpcontentbox-table" style="width: 100%; table-layout: fixed; text-align: center; font-weight: bold;"<br />
|-<br />
|[http://tbuservers.net/ Tbu Main Site]<br />
||[http://tbuservers.net/forum/ TBU Forums]<br />
|-<br />
|[http://postnukerp.com/index.php PNRP Main Site]<br />
|[http://radioactivecricket.com/forums/index.php/ PNRP/Dev Forums]<br />
|-<br />
|[[FAQ|FAQ]]<br />
|[[Patch_Notes|Patch Notes]]<br />
|-<br />
|[[PostNukeRP_SVN|PostNukeRP SVN]]<br />
|<br />
|}<br />
</center><br />
</div><br />
<br />
<br />
</div><br />
<br />
<!-- Right Side Stuff --><br />
<div style="width: 38%; margin:0 0 0 0; border 0; padding: 0.5%; float: left; min-width: 20em;"><br />
<br />
<!-- Contributors to the Wiki --><br />
<div id="infobox"><br />
<center><br />
<h2>Contributors to the Wiki</h2><br />
</center><br />
<center><br />
The Wiki currently has {{NUMBEROFPAGES}} pages, and has been editted {{NUMBEROFEDITS}} times.<br />
<br />
Eldarstorm<br> <br />
Metroidfighter<br><br />
Dragoon11024<br><br />
Remnant John<br><br />
CrazyKid<br />
<br />
</center><br />
</div><br />
<br />
<!-- News --><br />
<div id="infobox"><br />
<center><br />
<h2>PostNukeRP News and Such</h2><br />
</center><br />
'''Newest Hotfix - Feb. 14, 2016'''<br><br />
<span style="font-size:110%;">Read the full Notes [http://postnukerp.com/ Here]</span><br><br />
:Added Persistent vehicle inventories and a totally reworked car system! [[Vehicles]]<br />
:<br><br />
<br />
</div><br />
<br />
<!-- Bug and suggestions --><br />
<div id="infobox"><br />
<center><br />
<h2>Bugs and Issue Trackers</h2><br />
</center><br />
<center><br />
All Bugs or Suggestions must be posted on one of these sites before it will be considered.<br />
<br />
* [http://radioactivecricket.com/forums/index.php/ PNRP Forums]<br />
* [http://code.google.com/p/pnrp/issues/list PNRP Issue Tracker]<br />
<br />
For more info, visit [[Bugs_and_Suggestions|Bugs and Suggestions]]<br />
</center><br />
</div><br />
<br />
__NOTOC__</div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2014-02-22T04:07:10Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You can be kicked on sight for misuse of OOC.<br />
#Do not use a floating prop / entity / etc as an umbrella during a Radiation Storm. You must find shelter or build something that fits the RP in order to be sheltered.<br />
#Do not remove owned objects via un-owned objects (right clicking with remover).<br />
#Do not disconnect during a combat, hostage, raid, or robbery situation.<br />
#Do not abuse any bugs, exploits, or glitches. This is punishble by being banned immediately.<br />
#Do not use seats to avoid death. Especially during a raid, or during a radiation storm or leak from an exploded reactor.<br />
#If two communities are at war, any raids between the two are considered to be invasions (invading rules apply).<br />
#You cannot use roleplay as an excuse for violating the rules.<br />
#Players must respect other players while NOT roleplaying.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:Killing on sight is allowed on players who have red flags next to their names, or on players who have caused actual physical harm to you or your friends. Physical harm includes, but is not limited to: Damage to property, Assault, or Damage to your person.<br><br />
;'''Desertion'''<br />
:Community leaders have the option to take revenge on deserters of their communities. This is limited to being killed on sight for 30 minutes.<br><br />
;'''Invading'''<br />
:When your community goes to war with another community, your community is then allowed to invade the enemy base every 15 minutes, successfully or unsuccessfully.<br><br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing.<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war.<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 seconds to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war (with a cease-fire or peace treaty) or one side can surrender by disbanding their group. If a community at war surrenders by disbanding, the members of said community can still be killed by the enemy community for 30 minutes afterwards.<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You can be kicked on sight for abusing OOC.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2014-02-21T21:57:54Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You can be kicked on sight for misuse of OOC.<br />
#Do not use a floating prop / entity / etc as an umbrella during a Radiation Storm. You must find shelter or build something that fits the RP in order to be sheltered.<br />
#Do not remove owned objects via un-owned objects (right clicking with remover).<br />
#Do not disconnect during a combat, hostage, raid, or robbery situation.<br />
#Do not abuse any bugs, exploits, or glitches. This is punishble by being banned immediately.<br />
#Do not use seats to avoid death. Especially during a raid, or during a radiation storm or leak from an exploded reactor.<br />
#If two communities are at war, any raids between the two are considered to be invasions (invading rules apply).<br />
#You cannot use roleplay as an excuse for violating the rules.<br />
#Players must respect other players while NOT roleplaying.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:Killing on sight is allowed on players who have red flags next to their names, or on players who have caused actual physical harm to you or your friends. Physical harm includes, but is not limited to: Damage to property, Assault, or Damage to your person.<br><br />
;'''Desertion'''<br />
:Community leaders have the option to take revenge on deserters of their communities. This is limited to being killed on sight for 30 minutes.<br><br />
;'''Invading'''<br />
:When your community goes to war with another community, your community is then allowed to invade the enemy base every 15 minutes, successfully or unsuccessfully.<br><br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing.<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 seconds to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war (with a cease-fire or peace treaty) or one side can surrender by disbanding their group. If a community at war surrenders by disbanding, the members of said community can still be killed by the enemy community for 30 minutes afterwards.<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You can be kicked on sight for abusing OOC.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2014-02-21T00:23:51Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You can be kicked on sight for misuse of OOC.<br />
#Do not use a floating prop / entity / etc as an umbrella during a Radiation Storm. You must find shelter or build something that fits the RP in order to be sheltered.<br />
#Do not remove owned objects via un-owned objects (right clicking with remover).<br />
#Do not disconnect during a combat, hostage, raid, or robbery situation.<br />
#Do not abuse any bugs, exploits, or glitches. This is punishble by being banned immediately.<br />
#Do not use seats to avoid death. Especially during a raid, or during a radiation storm or leak from an exploded reactor.<br />
#If two communities are at war, any raids between the two are considered to be invasions (invading rules apply).<br />
#You cannot use roleplay as an excuse for violating the rules.<br />
#Players must respect other players while NOT roleplaying.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:Killing on sight is allowed on players who have red flags next to their names, or on players who have caused actual physical harm to you or your friends. Physical harm includes, but is not limited to: Damage to property, Assault, or Damage to your person.<br><br />
;'''Desertion'''<br />
:Community leaders have the option to take revenge on deserters of their communities. This is limited to being killed on sight for 30 minutes.<br><br />
;'''Invading'''<br />
:When your community goes to war with another community, your community is then allowed to invade the enemy base every 15 minutes, successfully or unsuccessfully.<br><br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing.<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 seconds to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war (with a cease-fire or peace treaty) or one side can surrender by disbanding their group. If a community at war surrenders by disbanding, the members of said community can still be killed by the enemy community for 30 minutes afterwards.<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server, as stated in the rules at the top of the page.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2014-02-21T00:16:56Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You can be kicked on sight for misuse of OOC.<br />
#Do not use a floating prop / entity / etc as an umbrella during a Radiation Storm. You must find shelter or build something that fits the RP in order to be sheltered.<br />
#Do not remove owned objects via un-owned objects (right clicking with remover).<br />
#Do not disconnect during a combat, hostage, raid, or robbery situation.<br />
#Do not abuse any bugs, exploits, or glitches. This is punishble by being banned immediately.<br />
#Do not use seats to avoid death. Especially during a raid, or during a radiation storm or leak from an exploded reactor.<br />
#If two communities are at war, any raids between the two are considered to be invasions (invading rules apply).<br />
#You cannot use roleplay as an excuse for violating the rules.<br />
#Players must respect other players while NOT roleplaying.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:Killing on sight is allowed on players who have red flags next to their names, or on players who have caused actual physical harm to you or your friends. Physical harm includes, but is not limited to: Damage to property, Assault, or Damage to your person.<br><br />
;'''Desertion'''<br />
:Community leaders have the option to take revenge on deserters of their communities. This is limited to being killed on sight for 30 minutes.<br><br />
;'''Invading'''<br />
:When your community goes to war with another community, your community is then allowed to invade the enemy base every 15 minutes, successfully or unsuccessfully.<br><br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing. In the event of a war, enemy communities can raid each other's bases every 10 minutes (failed or successful).<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 seconds to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war (with a cease-fire or peace treaty) or one side can surrender by disbanding their group. If a community at war surrenders by disbanding, the members of said community can still be killed by the enemy community for 30 minutes afterwards.<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server, as stated in the rules at the top of the page.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2014-01-25T22:15:15Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server.<br />
#Do not use a floating prop / entity / etc as an umbrella during a Radiation Storm. You must find shelter or build something that fits the RP in order to be sheltered.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:KOS is allowed on Known Enemies (players with red flags next to their names, players whom you know are an enemy to you). Revenge killings are allowed up to 3 times, as long as none are spawn kills.<br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing. In the event of a war, enemy communities can raid each other's bases every 10 minutes (failed or successful).<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 sec to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war [Cease fire, one side surrenders, peace treaty, etc...]<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server, as stated in the rules at the top of the page.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2014-01-25T22:14:03Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server.<br />
#Do not use a prop as an umbrella during a Radiation Storm. You can be kicked on sight for this without warning.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:KOS is allowed on Known Enemies (players with red flags next to their names, players whom you know are an enemy to you). Revenge killings are allowed up to 3 times, as long as none are spawn kills.<br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing. In the event of a war, enemy communities can raid each other's bases every 10 minutes (failed or successful).<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 sec to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war [Cease fire, one side surrenders, peace treaty, etc...]<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server, as stated in the rules at the top of the page.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2013-09-03T03:48:24Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:KOS is allowed on Known Enemies (players with red flags next to their names, players whom you know are an enemy to you). Revenge killings are allowed up to 3 times, as long as none are spawn kills.<br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing. In the event of a war, enemy communities can raid each other's bases every 10 minutes (failed or successful).<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 sec to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war [Cease fire, one side surrenders, peace treaty, etc...]<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server, as stated in the rules at the top of the page.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2013-09-03T03:40:13Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing, prop killing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:KOS is allowed on Known Enemies (players with red flags next to their names, players whom you know are an enemy to you). Revenge killings are allowed up to 3 times, as long as none are spawn kills.<br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing. In the event of a war, enemy communities can raid each other's bases every 10 minutes (failed or successful).<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 sec to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them, as long as they are not in / near spawn.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war [Cease fire, one side surrenders, peace treaty, etc...]<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server, as stated in the rules at the top of the page.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2013-09-01T20:57:33Z<p>Crazykid: </p>
<hr />
<div><br />
<div style="color: white;"><br />
<div id="rules"><br />
#Do not abuse props (no prop spamming, prop pushing, prop surfing, prop blocking, prop climbing).<br />
#Do not spawn kill.<br />
#Build your buildings / contraptions within the theme of the gamemode.<br />
#Entrances to bases, buildings, or forts have to be accessible from inside and outside. Entrances cannot be blocked using the physgun. Example: You must have a button / keypad on both sides of your entrance.<br />
#Do not spam at all. Includes props, items, chat, and so on.<br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:KOS is allowed on Known Enemies (players with red flags next to their names, players whom you know are an enemy to you). Revenge killings are allowed up to 3 times, as long as none are spawn kills.<br />
;'''Raiding'''<br />
:Raiding is allowed. During a raid, the raiding party's players are allowed 1 death before they are out of the raid. The owners of the base being raided can return without limits, but can still be killed if raiders are still present. If the raid is successful, the raiders must stay away for 1 hour. If the raid fails, the raiders must stay away for 15 minutes. A successful raid counts as gaining any profit. A failed raid counts as gaining nothing. In the event of a war, enemy communities can raid each other's bases every 10 minutes (failed or successful).<br><br />
;'''War''' <br />
:A war between two communities can only be started if acts of war are committed, and group leaders choose to start a war. Example: If you are in a community, raiding and killing another community's members is counted as acts of war. Usually, "You have comitted an act of war!" is printed in chat when you commit an act of war<br><br />
;'''Robbery''' <br />
:Holding player(s) hostage, or waylaying them while coercing them for items or resources. This first includes a verbal warning. After the verbal warning (and 5-10 seconds response time), any provoked kills are allowed (such as the victim pulling a weapon). Pocketing weapons while being robbed is frowned upon.<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item / contraption you use must be breakable, it cannot be frozen with the physgun, and it must be able to be picked up using a gravity gun, or must be welded / connected to a car / airboat. After successfully entering and successfully winning the raid, you are allowed to build an unfrozen, breakable, grav-gunnable contraption in order to get out if you cannot use the entrance / exit, but you MUST remove / undo the contraption you used! ALL SEIGE EQUIPMENT, ASSEMBLED OR DISASSEMBLED, MUST BE HAULED FROM YOUR OWN BASE TO THE RAID TARGET.<br />
;'''Trespassing''' <br />
:A player must be given a warning before they can be shot for trespassing. The player must be given at least 10 sec to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent. Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all trespassing warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rules. <br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology / Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them, as long as they are not in / near spawn.<br><br />
;'''Raiding'''<br />
:Attacking a settlement / house / camp / base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:War can only be declared by someone of Rank 3 in a community, provided that acts of war were committed. To end the war, both sides must agree to end the war [Cease fire, one side surrenders, peace treaty, etc...]<br><br />
;'''Out Of Character (OOC)'''<br />
:This means using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay. You receive 3 warnings for mis-use of OOC (roleplaying in global chat). After the 3 warnings, you can be removed from the server, as stated in the rules at the top of the page.<br><br />
<br><br />
<br />
</div></div>Crazykidhttp://postnukerp.com/wiki/index.php/Official_Server_RulesOfficial Server Rules2013-01-24T05:12:52Z<p>Crazykid: /* PNRP PVP Rules */</p>
<hr />
<div><div id="rules"><br />
#No Prop Spamming.<br />
#No Prop Blocking.<br />
#No Prop Climbing. (Especially into other people’s bases.)<br />
#No Prop Surfing.<br />
#No Spawn Killing.<br />
#Try to keep builds within the theme of the gamemode.<br />
#Access to forts, buildings, or bases have to be accessible. Can not be blocked using the physgun. Use of no-collide doors and other means using wire and so on are allowed. Example: An extra prop cannot be spawned or moved to block the door every time you enter the location. Some suggested tools: numpad, door, freezer, and no-collide.<br />
#Do not spam /votemap when an owner / admin cancels it.<br><br />
#You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay.<br />
<br />
'''Do not argue with Owners or Admins. This server is only public because we allow it to be. Owners word is law. You can and will be kicked or banned for this.''' <br />
<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== PNRP PVP Rules ==<br />
;'''KOS''' <br />
:Known enemies, mutual war, KOS is fine. Revenge killings are allowed up to 3 times, as long as none are spawn kills.<br />
;'''Raiding'''<br />
:Raiding is allowed (See below definition). During a raid each person on either side is allowed 1 death before they are out of the raid. Loosing your equipped weapon(s) can be the price for failure. Once dead, stay out of raiding zone, if you enter you can be killed again. Once a location or groups has been raided, there is a time limit until its open for raiding by the same group: 15 mins for a failed raid, an hour or more for a successful raid.<br><br />
;'''War''' <br />
:War is generally mutual between two or more communities. War can only be declared by Rank 3 members. Declaring war on a smaller community in order to crush it is not allowed if its not a mutual war. However, for example: If Community A raids Community B’s base, expect it to start a war. You can’t just raid and say “no, we don’t want war!” You’ve committed a game-affecting offense.<br><br />
;'''Robbery''' <br />
:Holding a player(s) hostage, or waylaying them while coercing them for items or resources. This includes first a verbal warning. After the verbal warning (and sufficient response time), any provoked kills are allowed (such as you pulling a weapon).<br />
;'''Siege Equipment''' <br />
:As some doors cannot be blown through with shaped charges, sometimes going over the wall is required. There are very specific rules for this. The item/contraption you use must be able to be picked up with a grav gun, or welded/connected to a car/airboat. After successfully entering and successfully winning the raid, you are allowed to prop climb out if you cannot use the button to the door, but you MUST remove/undo the prop you used! Also, the contraption/car/item you use must be set up AWAY from the raid target, and hauled / driven there.<br />
;'''Trespassing''' <br />
:A player has to be given a warning before they can be shot for trespassing. The player must be given at least 10 seconds to show that they are complying to leave. A warning shot should also be fired first before the kill shot to indicate intent.<br />
:Said areas can also have signs posted to warn off other players, please be sure the restricted area is easily identified and well posted. In the event that the area is posted with no trespassing signs, trespassing players can be shot on sight without further warning.<br />
;'''Wall Jumping''' <br />
:If you enter a base by jumping over a wall or by any other means than entering though the designated entrance, you can be shot on sight without warning. In this instance all Trespassing Warnings are not needed and the trespassing player is open to be shot on sight in the base. If the player entered though the designated entrance, please follow the above Trespassing Rule.<br />
<br><br />
'''PLAYING PNRP MEANS YOU AGREE TO ABIDE THESE RULES.'''<br><br />
<br />
== Donation Rules ==<br />
[http://tbuservers.net/?page_id=877 See the TBU Donation page for Donation Rules]<br />
<br />
== Game Terminology/Acronyms ==<br />
;'''Random Deathmatch (RDM)'''<br />
:Random deathmatching is when a person randomly kills someone without reason or validation. If you are killed when a raid is happening and you were in the raid target it is not random deathmatch. For example, if someone Is shooting anyone they see because they feel like it, it Is RDM. Random Deathmatch Is against the rules and punishable by ban.<br><br />
;'''Kill On Sight (KOS)'''<br />
:Killing a player every time you see them.<br><br />
;'''Raiding'''<br />
:Attacking a settlement/house/camp/base, with a reasonable expectation of profit.<br><br />
;'''Mutual War'''<br />
:Both sides must agree to the war declaration. War can only be declared by someone of Rank 3. To end the war, both sides must agree to end the war [Cease fire, one side surrenders, peace treaty, etc...]<br><br />
;'''Out Of Character (OOC)'''<br />
:Using global chat while not roleplaying. You cannot use OOC chat for any RP related matters such as asking for / giving locations, advertising, or giving commands for people to carry out in the roleplay.<br><br />
<br></div>Crazykidhttp://postnukerp.com/wiki/index.php/CommandsCommands2013-01-24T04:30:14Z<p>Crazykid: </p>
<hr />
<div>== '''In Game Commands:''' ==<br />
<br />
TAB - Main Menu / Player Scoreboard<br />
F1 - Help Window<br />
F2 - Pickup Item or Car<br />
F3 - Personal Inventory or when looking at your car, Car Inventory<br />
F4 - Shop Menu<br />
F11 - Take / Release Ownership<br />
F12 - Take Screenshot<br />
<br />
<br />
== Player Related Commands ==<br />
;/afk<br />
:Sets the player in AFK. You will not use Endurance or Hunger. You can still take damage while AFK. Can only use this every 15 minutes.<br />
;/carseat<br />
:Creates and attaches a seat to your car.<br />
;/dropammo [ammoType] [amount]<br />
: Drops the type and amount of ammo. [ammoTypes = smg1, buckshot, pistol, 357, etc....]<br />
;/dropwep or /dropgun '''[Broken]'''<br />
: Drops your current weapon.<br />
;/getallcars<br />
: Picks up any cars that belong to you in the world.<br />
;/getcar<br />
: Picks up the car that you are looking at within 200. You must own the car to pick it up.<br />
;/hud [number]<br />
:Changes your default HUD. Current Options are 1 and 2.<br />
;/rpname <name><br />
:Changes your in-game name.<br />
;/save<br />
: Saves your character's data.<br />
;/setmodel<br />
: Updates your in-game model. This is needed after you use the in-game model chooser to change models.<br />
;/sleep<br />
: When the player's [[Endurance]] reaches a certain point the player is able to sleep. Players also get a bonus to HP recovery while asleep and the player will automatically wake back up when Endurance is full.<br />
;/wake<br />
: Wakes the player from the sleeping state.<br />
<br />
== Menu Commands ==<br />
;/classmenu<br />
: Opens the class change menu.<br />
;/inv<br />
: Opens the players inventory.<br />
;/shop<br />
: Opens shop menu.<br />
<br />
== Community Commands ==<br />
;/delcomm<br />
:Deletes your Community.<br />
;/invite "name" -- use quotes<br />
: Invites a player to your community.<br />
;/leave<br />
:Used to leave a community.<br />
;/newcomm<br />
: Creates a new Community.<br />
;/setrank "name" [rank]<br />
:Changes the rank of a person in your community.<br />
<br />
<br />
== Other Commands ==<br />
;/name<br />
:Renames an owned pet when pointed at with crosshair.<br />
;/salvage<br />
:Salvage a prop if Prop Cost is on.<br />
;/setowner<br />
: Take / Release Ownership.<br />
<br />
<br />
Page created by EldarStorm</div>Crazykidhttp://postnukerp.com/wiki/index.php/EventsEvents2013-01-24T04:26:52Z<p>Crazykid: </p>
<hr />
<div>[[File:RadioactiveParadise.jpg|500px|thumb|right|A Radioactive Paradise.]]<br />
Every one of these events has a chance to be triggered every so often. <br><br />
Some may be beneficial to your character, just for fun, or be hazardous to your health.<br><br />
Good luck!!<br><br />
<br />
<br />
== Radioactive Storm ==<br />
The radioactive storm is a byproduct due to years of nuclear war.<br><br />
A message will warn you when this event is about to begin, and you will have less than a minute to find shelter.<br><br />
During this event, your character will begin to continually take damage while you are outside.<br><br />
Your vision will also be blurred and discolored, making for a harder time to move across the wasteland.<br><br />
The radioactive storm will generally last a good few minutes.<br><br />
Afterwards this event will leave you with an uneasy feeling, knowing that someday the storm will catch you...<br><br />
<br />
== Friendly Headcrabs ==<br />
Every so often, friendly tameable headcrabs will appear in the world. You can find them and tame them by pressing F11 and putting them into your inventory.<br><br />
<br />
== Combine Invasion ==<br />
This event is the most deadly one, if you get near. A squad of combine soldiers will fall from a pod, and kill anything in sight. If you kill the squad leader, you may get a PAR-War Pulse Rifle.<br><br><br><br />
These events are rare and will randomly start on the server.<br><br />
Be on the lookout for warnings and hints given by the console when these events start!!<br><br />
<br />
<br />
<br />
<br />
Page created by Dragoon -- edited by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/EventsEvents2013-01-24T04:25:29Z<p>Crazykid: </p>
<hr />
<div>[[File:RadioactiveParadise.jpg|500px|thumb|right|A Radioactive Paradise.]]<br />
Every one of these events has a chance to be triggered every so often. <br><br />
Some may be beneficial to your character, just for fun, or be hazardous to your health.<br><br />
There are also a few that are more elusive than others, and will not be placed on the wiki at this time.<br> <br />
Good luck!!<br><br />
<br />
<br />
== Radioactive Storm ==<br />
The radioactive storm is a byproduct due to years of nuclear war.<br><br />
A message will warn you when this event is about to begin, and you will have less than a minute to find shelter.<br><br />
During this event, your character will begin to continually take damage while you are outside.<br><br />
Your vision will also be blurred and discolored, making for a harder time to move across the wasteland.<br><br />
The radioactive storm will generally last a good few minutes.<br><br />
Afterwards this event will leave you with an uneasy feeling, knowing that someday the storm will catch you...<br><br />
<br />
== Friendly Headcrabs ==<br />
Every so often, friendly tameable headcrabs will appear in the world. You can find them and tame them by pressing F11 and putting them into your inventory.<br><br />
<br />
== Combine Invasion ==<br />
This event is the most deadly one, if you get near. A squad of combine soldiers will fall from a pod, and kill anything in sight. If you kill the squad leader, you may get a PAR-War Pulse Rifle.<br><br><br><br />
These events are rare and will randomly start on the server.<br><br />
Be on the lookout for warnings and hints given by the console when these events start!!<br><br />
<br />
<br />
<br />
<br />
Page created by Dragoon -- edited by CrazyKid</div>Crazykidhttp://postnukerp.com/wiki/index.php/EventsEvents2013-01-24T04:25:02Z<p>Crazykid: </p>
<hr />
<div>[[File:RadioactiveParadise.jpg|500px|thumb|right|A Radioactive Paradise.]]<br />
Every one of these events has a chance to be triggered every so often. <br><br />
Some may be beneficial to your character, just for fun, or be hazardous to your health.<br><br />
There are also a few that are more elusive than others, and will not be placed on the wiki at this time.<br> <br />
Good luck!!<br><br />
<br />
<br />
== Radioactive Storm ==<br />
The radioactive storm is a byproduct due to years of nuclear war.<br><br />
A message will warn you when this event is about to begin, and you will have less than a minute to find shelter.<br><br />
During this event, your character will begin to continually take damage while you are outside.<br><br />
Your vision will also be blurred and discolored, making for a harder time to move across the wasteland.<br><br />
The radioactive storm will generally last a good few minutes.<br><br />
Afterwards this event will leave you with an uneasy feeling, knowing that someday the storm will catch you...<br><br />
<br />
== Friendly Headcrabs ==<br />
Every so often, friendly tameable headcrabs will appear in the world. You can find them and tame them by pressing F11 and putting them into your inventory.<br><br />
<br />
== Combine Invasion ==<br />
This event is the most deadly one, if you get near. A squad of combine soldiers will fall from a pod, and kill anything in sight. If you kill the squad leader, you may get a PAR-War Pulse Rifle.<br><br />
These events are rare and will randomly start on the server.<br><br><br><br />
Be on the lookout for warnings and hints given by the console when these events start!!<br><br />
<br />
<br />
<br />
<br />
Page created by Dragoon -- edited by CrazyKid</div>Crazykid