PostNukeRP is a Half Life 2 Garry's Mod Gamemode.
Developed by: Radioactive Cricket
- Development Staff:
- Eldar Storm: Project Lead, Coder, Level Design, Webmaster
- LostInTheWired: Project Co-Lead, Lead Coder
- MainError: Game Writer, Content design, Debugger, (General Idea Guy)
- CrazyKid: Community Manager
- PostMan: Debugger, Coder
PostNukeRP stated out back in November of 2009 and is based on a post apocalyptic theme. Players have a host of zombies and antlions to deal with while trying to scavange resources to build needed equipment. The gamemode has been built from scratch and uses sandbox as a base to allow players to ealisy build shelters and other needed structurs. Many items have been blocked from the spawn menu to either prevent griefing or have been reserved to the shop menu.
Gamemode Features- Mob and Resource Spawner: Complex system to allow the gamemode to randomly spawn resources and mobs on the map. See below.
- Dynamic Spawn Rate: Increases based on the number of players on the server.
- 5 Different Classes: Wastelander, Scavenger, Engineer, Science, Cultivator
- Gathering: Players can gather resources on the map to build equipment.
- Health and Endurance: Players have health, endurance, and hunger.
- Shop/Creation System: Each class has the ability to create needed items from the Shop menu.
- Item Base System: Items are created by adding a item file in the items folder.
- Tools: Can be created from the Shop Menu. These are needed to build other things and can also provide class specific benifits.
- Inventory System: Players are able to store items in their inventory, or their car's inventory. Inventory is stored and is not lost when the player leaves.
- Equipment Menu: Alows you to store your equiped items or to drop them.
- Trade Menu: Players can use this to transfer Resources to another player.
- World Cache System: One of the more inportant systems added, this will track player owned tools and cars in game. Of the server crashes or the player leaves, they will nto loose the item.
- Death: Death comes to all, but dieing in PNRP will cost you a % of your resources, your equiped items will drop to the ground, and you will spawn a zombie with your name on it.
- Player Communities: Players are able to form and manage communities. Communites will have access to Communaty Storage.
- Ownership System: Players are able to take ownership of many items in the gamemode: cars, doors, props, etc....
- Buddy System/Prop Protection: Built in Prop Protection and Buddy System
- Keys: Players are able to lock/unlock doors and cars. Doors can have sub owners as well.
- Skills: Still a work in progress, but players have access to skill that will enhance thier gameplay. Some skills are class specific.
- Admin Menu: The Admin Menu can be used to customize PNRP, verry powerfull menu and should be used carfully.
- Prop Blocking/Allowed: This is used to block certin props, the allowed menu is to overide some gamemode blocked items, unless the gamemode is set to whitelist.
- Prop Cost: If turned of, this will charge players for spaening props. Cost can be adjusted in the Admin Menu.
- Voice Limiter: Used to limit the range people can hear others, voice and chat. Can be adjusted in Admin Menu. There is also a Global OOC chat as well.
- Radio: Created in the shop menu, this can be set to a frequency, and onyone on that frequency can hear your voice or chat.
- Player Death Zombie: If enabled in Admin, when the player dies they will spawn a zombie with thier name.
- Help Menu: Built In Help Menu - F1
- Admin Overides: Admin Touch All, Admin Create All, Admin No Cost - Can be toggled in the Admin Menu.
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More Details
Spawning system:
The gamemode featurs a rather detailed spawning system that has evolved over the life of the gamemode. During the first time setup of the map, admins will be able to place Spawn Grids on the map with specific settings to customize what and where stuff will be able to spawn. These settings include toggles for: antlions, antlion guards, antlion mounds, zombies, and resources. There are two types of spawn grids, a inside and outside version. The indoor spawner can be linked to a door. If the door is owned by a player or if the spawner detects that there are 3 or more props within its range it will dissable the spawner. Outside spawners will do a trace from the skybox to the ground to help reduce the possibility of spawning misshaps. Both spawn settings will detect water and will avoid spawning on or in it.
After placement the spawn grid can then be saved to a file and the spawn grid entities removed. The gamemode will then spawn randomaly based on the settings on the zones.
If the spawn system does not detect a grid file for the map it will switch to the General Spawn system. This system is not fully reliable and has been known to spawn mobs or resources in odd places, including the skybox.
The Mob Spawner is able to spawn zombies, fast zombies, poisen zombies, antlions, and antlion guards. This spawner also spawns antlion mounds as well. The zombies that spawn will be randomly placed in one of 3 squades, this alows for some of them to comunicate with each other and bring reinforcements. All antlions not spawned from a mound are in one squade to help them work as a hive.
The Mob Spawner is also able to spawn antlion mounds. The number, rate, and spawn settings for these can be changed through the admin menu. These will spawn antlions and antlion guards. The antlions for each mound are set to thier own squade to allow them to work together better. The mounds themselves are able to send out a alert and recall all mobs linked to it once every 5 minutes if it detects a player or zombie within its range. If the mound is distroyed it will remove the antlions linked to it after 30 seconds.
The Resource Spawner basically works like the mob one. This system spawns the 3 resources randomly areound the map based on the spawn grid that is saved. Spawn Grids can be setup to only spawn resources in given areas.